The CONTENT part of the associative list which is created by calling world.Export on an HTTP-page randomly contains unexpected bytes (2 byte hexadecimal, followed by a linefeed/carriage return, then the actual content followed by another lf/cr and a "0").
Different web-pages result in different leading hexadecimal bytes.
Numbered Steps to Reproduce Problem:
1. Compile and run the snippet
2. Repeatedly use the Send_Test_URL-verb
3. Randomly, there will be unexpected additional bytes
Code Snippet (if applicable) to Reproduce Problem:
Predictable output with just the content of the website retrieved.
Does the problem occur:
Every time? Or how often? -> Random
In other games? n/a
On other computers? -> Tiberath does not seem to have this problem.
In other user accounts? ->Yes
When does the problem NOT occur? -> Never
Kind of filter the content retrieved.