ID:115508
 
As many of you may know, I'm working on a game called AM Knight. Reading Yut's secrets has inspired me, I've decided to post AM Knights design documents in this post. Please respect the ideas/content written in here. You don't wanna be the loser who needs to steal ideas to make a game. I'll know, the BYOND community will know, and any trolling in the comments will be removed, since I'm being serious today, and I'm not really in the mood, I guess, IDK.

Welp here it is-
(Removed Design Document)

This design document is subject to change / update any time.

I've revealed this in hopes of finding a Pixel Artist. One GOOD pixel artist is all this game needs to make it happen.
PLZ, PLZ, if you can help me, shadecyberplatinum@live.com
Compensation-
Payment (after the game)
I know that sounds shady, but you're gonna have to trust me, I wouldn't have worked hard on that Design Document if I was gonna do something sly.
...
Sorry sorry, i accidentally pressed Save without finished the post.
ShadeCyberPlatinum wrote:
Sorry sorry, i accidentally pressed Save without finished the post.

Oh, for a second there I thought it was a joke, and that it was hidden somewhere.
I hope my personal techniques helped. Once you get one big game done, finding a staff is actually easier. But if you're just getting started with putting your name out there, then this will help you. Me and ExPixel have been working together for a long time (almost a year now..) and we haven't brought anyone new to the team in a while, but getting Fantasie Productions(who is a good designer) onto the team was easy because we were generally well-known.

The reason I was inclined to work for you was because I saw your cool title screen and I like helping people get the ball rolling who I think have potential.

If you are aiming to specifically get an artist, I recommend giving the artist a good idea of how much work would have to be put into the project, what would need to be done, etc. Having a clearly defined end-point will definitely help you
Yut Put wrote:
I hope my personal techniques helped. Once you get one big game done, finding a staff is actually easier. But if you're just getting started with putting your name out there, then this will help you. Me and ExPixel have been working together for a long time (almost a year now..) and we haven't brought anyone new to the team in a while, but getting Fantasie Productions(who is a good designer) onto the team was easy because we were generally well-known.

The reason I was inclined to work for you was because I saw your cool title screen and I like helping people get the ball rolling who I think have potential.

If you are aiming to specifically get an artist, I recommend giving the artist a good idea of how much work would have to be put into the project, what would need to be done, etc. Having a clearly defined end-point will definitely help you

Ah thnx.
EDIT
But i dunno any good pixel artists/where i could find any.
Use programming graphics, and try to make an entertaining game, to prove your worth! Just something that uses pixel movement, client screen objects, and a custom interface with something like Lummox Jr's # displaying libraries.
http://opengameart.com

should have something usable at least.
ShadeCyberPlatinum wrote:
But i dunno any good pixel artists/where i could find any.

Well if you find one dedicated artist who you can prove you're a worthy programmer to then you're set for a while. When I get started on a long-term original game I make a design doc, show it to EP, and if he likes it and we don't have an existing project then BAM we are making a new game.