Fantasie is being re coded from scratch :( The systems are going to be remade. However, the icons will stay the same. We managed to get more artists, and enemies and turfs are being made. I've already been working on re coding and I've gotten far. The game is going to be strictly HUD. And the interfaces are also being remade.
In other news, Fantasie has hit over 500 enemies. Their concept art is already drawn and colored. Now this is potential, but most likely, the new enemies will be added. I'd say around 90%.
Interface isn't really fully complete, but I'm constantly updating it every night to work with the new features such as complete window control.
-Selecting a Window size
-Being able to scale your view on a ratio of 1:5.
The HUD will simply adjust themselves accordingly to your window size and view.
-Improving the combat system, and reworking every formula.
-Dynamic description boxes now appear when you lay your mouse over any items/important buttons.
The base now has all the completed states, and over 10 classes are planned in.
Now seeing what happens when you make a release date, we've ESTIMATED one, and the game will be released late December. Any time around the holiday.
What to expect:
-A level cap of 45
-At least 4 sections (which branch off other maps)
-All or most of the the classes
-This means all passives and skills(up to lvl 45)
-Fully functional combat system
-Complete HUD, with all the random/fun HUD features.
We will have 1-2 closed testing sessions every month, including August, especially since all the turfs/icons are speedily reaching completion.