mob/Stat()
statpanel("Hand")
stat(hand)
statpanel("Sheet")
stat(C1)
stat(C2)
stat(C3)
stat(C4)
stat(C5)
stat(C6)
stat("","")
stat(C7)
stat(C8)
stat(C9)
stat(C10)
stat(C11)
stat(C12)
stat("","")
stat(C13)
stat(C14)
stat(C15)
stat(C16)
stat(C17)
stat(C18)
stat(C19)
stat(C20)
stat(C21)
mob
var
C1 = new/obj/buttons/Colonel_Mustard
C2 = new/obj/buttons/Professor_Plum
C3 = new/obj/buttons/Mr_Green
C4 = new/obj/buttons/Mrs_Peacock
C5 = new/obj/buttons/Miss_Scarlet
C6 = new/obj/buttons/Mrs_White
C7 = new/obj/buttons/Knife
C8 = new/obj/buttons/Candlestick
C9 = new/obj/buttons/Revolver
C10 = new/obj/buttons/Rope
C11 = new/obj/buttons/Lead_Pipe
C12 = new/obj/buttons/Wrench
C13 = new/obj/buttons/Hall
C14 = new/obj/buttons/Lounge
C15 = new/obj/buttons/Dining_Room
C16 = new/obj/buttons/Kitchen
C17 = new/obj/buttons/Ballroom
C18 = new/obj/buttons/Conservatory
C19 = new/obj/buttons/Billard_Room
C20 = new/obj/buttons/Library
C21 = new/obj/buttons/Study
buttons
icon = 'button.dmi'
Colonel_Mustard
Click()
if(usr.Colonel_Mustard == null)
src.icon_state = "X"
usr.Colonel_Mustard = "X"
else
src.icon_state = ""
usr.Colonel_Mustard = null
Professor_Plum
Click()
if(usr.Professor_Plum == null)
src.icon_state = "X"
usr.Professor_Plum = "X"
else
src.icon_state = ""
usr.Professor_Plum = null
Mr_Green
name = "Mr. Green"
Click()
if(usr.Mr_Green == null)
src.icon_state = "X"
usr.Mr_Green = "X"
else
src.icon_state = ""
usr.Mr_Green = null
Mrs_Peacock
name = "Mrs. Peacock"
Click()
if(usr.Mrs_Peacock == null)
src.icon_state = "X"
usr.Mrs_Peacock = "X"
else
src.icon_state = ""
usr.Mrs_Peacock = null
Miss_Scarlet
name = "Miss_Scarlet"
Click()
if(usr.Miss_Scarlet == null)
src.icon_state = "X"
usr.Miss_Scarlet = "X"
else
src.icon_state = ""
usr.Miss_Scarlet = null
Mrs_White
name = "Mrs. White"
Click()
if(usr.Mrs_White == null)
src.icon_state = "X"
usr.Mrs_White = "X"
else
src.icon_state = ""
usr.Mrs_White = null
Knife
Click()
if(usr.Knife == null)
src.icon_state = "X"
usr.Knife = "X"
else
src.icon_state = ""
usr.Knife = null
Candlestick
Click()
if(usr.Candlestick == null)
src.icon_state = "X"
usr.Candlestick = "X"
else
src.icon_state = ""
usr.Candlestick = null
Revolver
Click()
if(usr.Revolver == null)
src.icon_state = "X"
usr.Revolver = "X"
else
src.icon_state = ""
usr.Revolver = null
Rope
Click()
if(usr.Rope == null)
usr.Rope = "X"
src.icon_state = "X"
else
src.icon_state = ""
usr.Rope = null
Lead_Pipe
Click()
if(usr.Lead_Pipe == null)
src.icon_state = "X"
usr.Lead_Pipe = "X"
else
src.icon_state = ""
usr.Lead_Pipe = null
Wrench
Click()
if(usr.Wrench == null)
src.icon_state = "X"
usr.Wrench = "X"
else
src.icon_state = ""
usr.Wrench = null
Hall
Click()
if(usr.Hall == null)
src.icon_state = "X"
usr.Hall = "X"
else
src.icon_state = ""
usr.Hall = null
Lounge
Click()
if(usr.Lounge == null)
src.icon_state = "X"
usr.Lounge ="X"
else
src.icon_state = ""
usr.Lounge =null
Dining_Room
Click()
if(usr.Dining_Room == null)
src.icon_state = "X"
usr.Dining_Room = "X"
else
src.icon_state = ""
usr.Dining_Room = null
Kitchen
Click()
if(usr.Kitchen == null)
src.icon_state = "X"
usr.Kitchen = "X"
else
src.icon_state = ""
usr.Kitchen = null
Ballroom
Click()
if(usr.Ballroom == null)
src.icon_state = "X"
usr.Ballroom = "X"
else
src.icon_state = ""
usr.Ballroom = null
Conservatory
Click()
if(usr.Conservatory == null)
src.icon_state = "X"
usr.Conservatory = "X"
else
src.icon_state = ""
usr.Conservatory = null
Billard_Room
Click()
if(usr.Billard_Room == null)
src.icon_state = "X"
usr.Billard_Room = "X"
else
src.icon_state = ""
usr.Billard_Room = null
Library
Click()
if(usr.Library == null)
src.icon_state = "X"
usr.Library = "X"
else
src.icon_state = ""
usr.Library = null
Study
Click()
if(usr.Study == null)
src.icon_state = "X"
usr.Study = "X"
else
src.icon_state = ""
usr.Study = null
How come i have to click each of the buttons like 10 times before it changes state?
also, use DM tags.