NEStalgia: The Beginning (Video)

To give people a better sense of NEStalgia, I've recorded a bit of footage from the first few minutes of the game. The footage has been cut up, but it is presented in order.



What you see is the opening title screen along with a quick look at the loading/class selection menus. From there the video jumps right into NEStalgia's opening cut scene, along with the player navigating his way through the small beginning cave.

The video ends with a short battle. NEStalgia features a 3-person party battle system along with tons of monsters that use different tactics... but what you see here is the opening one-on-one "tutorial fight" with a vanilla opponent.

Due to Youtube compression framerate differences the image is a little jumpy, and effects like the screen flashes are off. In the game all effects are smooth. If you'd like to view the video in higher quality, I've also uploaded a quicktime version (10 mb)

Posted by SilkWizard (Lead Developer) on Friday, May 01, 2009 05:22PM - 26 comments / Members say: yea +4, nay -2
(Edited on Friday, May 01, 2009 05:35PM)

« NEStalgia: Tell me your secrets! · v2.05 update for the original Proelium »

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#26 Seld:  

Wow, that looks awesome. I'd definitely come back to byond to play that =P

It's been sooooo long.

Sunday, June 28, 2009 09:33AM

#25 Jaredoggy:  

I think people opt to just play DWO 1.5 in single player mode if/when they play it these days. It sucks that between the guild system and the huge amount of Narutards that it's been kind of buried, and that nobody plays it because they feel the systems are too antiquated. But in reality it was the most revolutionary BYOND RPG ever made.

I remember that it took a year or two for any other game to come up with a party system that matched it, also it was likely the first BYOND game that featured a menu system in lieu of ugly verb panels.

Friday, May 15, 2009 04:00PM

#24 Cheeseburgermafia:  

After 12 days, even people who asked for 1.5 aren't coming by much. I'm taking them down for now.

Friday, May 15, 2009 01:42PM

#23 Cheeseburgermafia:  

I never noticed that since I didn't look at the Overview tab, just the default one it drops you onto.

Anyway, both versions are hosted now. Enjoy!

Wednesday, May 06, 2009 06:26PM

#22 Jaredoggy:  

There's a link to download 1.5 on the 1.9 hub

http://members.byond.com/SilkGames/files/dwo150.zip

Tuesday, May 05, 2009 08:12PM

#21 Cheeseburgermafia:  

People are asking for DWO 1.5. Any chance you could make that available to host on the hub?

Tuesday, May 05, 2009 08:08PM

#20 Mickster:  

Hey, ive played ur DWO and it was really fun... and this was like 5 years ago and i came back to play byond cuz im bored of all those 3d games.. im kinda sad that 1.90 wasnt completed cuz im playing it right now and its fun.. but nestalgia looks promissing and cant wait to play.. at the looks of it.. there should be a decent amount of players.. wich will make it soo fun and good pvp! keep it up!

Tuesday, May 05, 2009 01:47PM

#19 SilkWizard:  

Cheeseburgermafia wrote:
> Hosting DWO for a bit to see if my old PC can handle it. Hang out, tell NEStalgia secrets to those who didn't make the beta!

Cool :)

Despite the fact that DWO 1.90 is almost six years old, it's a good example of how well the classic console RPG formula translates into an MMO. Anyone who is curious about NEStalgia would be well advised to give DWO a spin, especially if there are other people to party with on the server.

Sunday, May 03, 2009 11:45PM

#18 Cheeseburgermafia:  

Hosting DWO for a bit to see if my old PC can handle it. Hang out, tell NEStalgia secrets to those who didn't make the beta!

byond://67.240.2.104:666

Apologies in advance if posting this is looked down upon.

Sunday, May 03, 2009 06:23PM

#17 The Naked Ninja:  

Very good, I hate when people walk in front of my movies, having it happen in my cut scene would bring the same feeling.

Sunday, May 03, 2009 06:27AM

#16 SilkWizard:  

The Naked Ninja wrote:
> I have a question about that opening scene. Is it instanced (meaning each player has their own opening scene) or will everyone share the same location for it?


Cut scenes such as the opening scene in this video are designed so that other players don't see them (unless they are in your party), and so that you don't see other players.

So yeah; you won't see other people walking through your cut scene.

Sunday, May 03, 2009 06:07AM

#15 The Naked Ninja:  

I have a question about that opening scene. Is it instanced (meaning each player has their own opening scene) or will everyone share the same location for it?

If the later, I think it'd ruin the feel if more than one person would log in at a time.

Sunday, May 03, 2009 04:59AM

#14 SilkWizard:  

Thanks :)

There is still a lot of work to be done, but I'm very happy with where we're at so far.

Sunday, May 03, 2009 04:13AM

#13 Cheeseburgermafia:  

I was grinning happily the whole time I watched this. I'm gonna love this game.

Cavern, you have nothing to be concerned about. Everything in this video appears to be polished well already.

Congrats, Silk.

Saturday, May 02, 2009 06:25PM

#12 Cavern:  

SilkWizard wrote:
> but lower level players will not be able to access certain parts of the world until they've progressed far enough in the main storyline.


See, I love that about certain games. I find it fun not being able to access a certain part of the world until I have completed something (no, I am not being sarcastic). I can tell this game is going to be real fun. Hurry it up so I can play. :)

I would like to comment on the video, but I can't, seeing as how I am not going to watch it. I'm the type of person who doesn't join a game, watch trailers on it, or have anything to do with it until it is fully completed. I only do that to games that I know are going to be fun.

Saturday, May 02, 2009 10:55AM

#11 SilkWizard:  

Tiberath wrote:
> So in that sense, it's like Diablo 2 for instance. You can play as a team and you can re-kill bosses, but your team mates can't join you in other acts until they've completed the one they're in.


Exactly, that's a good way to describe it.

Saturday, May 02, 2009 07:21AM

#10 Tiberath:  

SilkWizard wrote:
> Players don't have to be on "the same part of the story" in order to group together, but lower level players will not be able to access certain parts of the world until they've progressed far enough in the main storyline.

So in that sense, it's like Diablo 2 for instance. You can play as a team and you can re-kill bosses, but your team mates can't join you in other acts until they've completed the one they're in.

Saturday, May 02, 2009 06:39AM

#9 The Naked Ninja:  

Looks very good. Also, I cant wait to bang assassins like you did and meet up with this "lord ballzack".

Saturday, May 02, 2009 05:53AM

#8 SilkWizard:  

C_Dawg_S wrote:
> Does this mean that players who are in a party will have to be in the same part of the story to progress further? If you are just about to enter the last boss battle, but then decide to help a friend kill the first boss (who was already killed) it wouldn't make a whole lot of sense.



There are certain concessions that you have to make when creating an online game. While normal continuity in a single player game dictates that once a boss is dead he's gone forever, in an MMO that's not the case.

NEStalgia controls game progression through quests. You may be asked to go and defeat a boss for a quest, but that doesn't stop you from going back and killing him again.

Players don't have to be on "the same part of the story" in order to group together, but lower level players will not be able to access certain parts of the world until they've progressed far enough in the main storyline.

Saturday, May 02, 2009 05:18AM

#7 C_Dawg_S:  

SilkWizard wrote:
> Good question. I know that the typical MMO isn't heavy on story or a centralized plot, but NEStalgia definitely will be. The main storyline has a beginning, middle and end, and there is a final boss to face down in the conclusion.

Does this mean that players who are in a party will have to be in the same part of the story to progress further? If you are just about to enter the last boss battle, but then decide to help a friend kill the first boss (who was already killed) it wouldn't make a whole lot of sense.

Saturday, May 02, 2009 04:45AM

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