NEStalgia: It's all about the quests

Quests are a major part of most MMORPGs. Instead of forcing a completely linear storyline, quests allow multiplayer games to let players focus on different tasks, and give them something to work for while leveling up. Old school RPGs contained all sorts of different quests, some of them related to the main storyline, and some of them completely optional. NEStalgia follows this formula and also provides players with a more modernized system for keeping track of these quests.
Quests in NEStalgia come in all different forms, although I've avoided the annoying "Kill X number of this type of monster" quest. Like all quality RPGs, NEStalgia is story-driven. When you are on a quest it should feel like you're working towards advancing the plot, not simply checking off an arbitrary goal.
One of the characters you meet early on in NEStalgia is a weird guy called Gar who lives in a basement with his "Slime Army" (slimes are one of the early types of monsters in the game). When you speak to him, the Quest Giver HUD will popup. Clicking on the quest will show the description, which in this case spans two pages. Apparently Gar needs some new recruits for his slime army, and would like me to capture a red slime.
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I accept the quest and as instructed I head outside of town to look for a Red Slime. As shown in this screenshot, Gar has given me a "Red Slime Cage" to use.

After running into several different groups of monsters, I have finally come across a Red Slime! The quest description stated that I need to weaken the monster before I capture it, so I start out with an attack...

With that round over, it's time to put the cage to the test. As this is an early quest, the difficulty is fairly low, and I manage to capture the slime on my first try:
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Heading back to Gar, you can see that I now have a "Captured Red Slime" in my inventory. Clicking on the item gives me a brief description of it.

Gar is pleased, and I'm going to get a small reward in gold. Furthermore, after I click the "Finish" button, it turns out that Gar has another quest for me. You'll have to eventually play the game for yourself to find out what it is...
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This is fairly basic stuff (and only one of the many "types" of quests you'll encounter), but every little piece of the puzzle adds something to the whole. As with Acheron's Awakening, I've tried to make NEStalgia as polished a product as a solo developer can muster. The NEStalgia quest system is a great way to develop the story while giving players measurable goals and worthwhile rewards for progress.
Posted by SilkWizard (Lead Developer) on Monday, April 20, 2009 05:44PM
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