Silk Games

Joined: Mar 3 2005

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Aug 4 2017, 9:07 am
Hey you still around? I had legacy access? I guess cause I still had a character from awhile ago when I use to play. So I deleted him to make a new one and I cant get anything now. Help me out [email protected] Thanks!
Apr 15 2014, 2:04 pm
Congratulation on the Greenlight.
Jun 2 2013, 1:15 pm
How much do you make monthly with NEStalgia :)
Cloud Magic
Jul 13 2012, 7:04 pm
I have a few questions as a fellow developer, working on a large project alone, that I'd like to ask you:

1) How long did NEStalgia take to first come to life? What I mean by that is, how many hours of programming do you think you did?

2) Why did you feel that using 16-bit graphics was a better choice when we now have the capability to use millions of colors?

3) If you had a large-scale feature to work on, which road do you think you'd more commonly take:

2 hour road - code is extremley messy but work-able
5 hour road - code is neat and organized, could be a bit better
7 hour road - code is amazing, but still lacks a bit more shine
9 hour road - code is perfected

and how often do you think you'd end up taking your preferred path?

4) If you could have done something different during the early stages of development, what would you have changed? What do you hope to learn from NEStalgia that will assist you in future project's early development?

5) What are some methods you use to keep yourself programming even if you'd rather be spending time playing video games or goofing off?
Jul 12 2012, 3:14 pm
I would coordinate a massive game project with you if you wish. Put you on my pager. Possibly the most original rpg we ever came across, but dont think for a moment that even the planning stage will be easy if you accept.

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Silk Games' Favorite Games

An action MORPG set in a world on the brink of total ruin...
by Silk Games | Apr 16 2009
A unique MORPG inspired by the gameplay of classic console RPGs
by SilkWizard | Apr 10 2002
Battle for domination in a fantasy realm
by Silk Games | Oct 4 2008
Tags: action, battle
Class-based action mayhem -- battle for the future!

Silk Games' Favorite Resources

Learn how to make HUDs from the team who made them popular on BYOND!