The major additions that I'm planning for the Gold Version are customizable dialogue boxes (what you see in any traditional RPG), a simple Player inventory HUD plus NPC shopkeeper HUD demonstration, and stuff like Yes/No prompts and auto-updating numbers up the HUD.
The dialogue boxes will probably be the big draw, as developers will be able to drop them into any existing project without much hassle. Line breaks etc. are all calculated automatically (and only once, when the world boots up).
My question: Is there anything else that you'd like to see demonstrated with HUDs? Anything that is lacking in the other demos currently available on BYOND?
Please post a comment with your suggestions or requests. People have been asking me about how Silk Games HUDs work for years: now is your chance to uncover the specifics!