| Tom wrote: > Hey, what happened to the tv pitch you guys were doing? I was hoping that would at least make it to an …
|
|
25 |
|
|
| Latoma wrote: > Okay, this I didn't know about SIlk. I have been hearing from others more involved in the situation …
|
|
244 |
|
|
| SuperAntx wrote: > I'm sorry, but I just find that really funny. These guys are very good at their craft. Yup, they're …
|
|
23 |
|
|
| Forum_account wrote: > Epic uses a few of my libraries and it's one spot behind NEStalgia in popularity rankings (and …
|
|
160 |
|
|
| Yup, it's perfect now. Deathguard nailed it.
|
|
3 |
|
|
| I honestly don't know who you are Hiro, but based on what I've read here I think that I have a pretty good …
|
|
47 |
|
|
| Promoting an unreleased game is fine, but the best way to go about it is to wait until you actually have something …
|
|
9 |
|
|
| Tom wrote: > This is why this is so difficult-- color schemes are very subjective. I personally like this a lot, but …
|
|
58 |
|
|
| Jared, it's so out of character for you to be super bitter over something that happened a long time ago! That said, …
|
|
9 |
|
|
| Tom wrote: > What developers need to realize is that cutting us into their profits is in their long-term best interest, …
|
|
291 |
|
|
| Stephen001 wrote: > I'd be worried about this, if I thought there were any developers worth a damn in the first place …
|
|
31 |
|
|
| With the amount of video games you seem to play, it's no wonder that you don't get anything accomplished. Your problem …
|
|
6 |
|
|
| This is an awesome cover by the way. It almost makes me want to give Mystic Quest a shot. Almost.
|
|
25 |
|
|
| Tom wrote: > I sincerely hope you keep writing these articles, as they are are valuable to old & new members alike. I …
|
|
27 |
|
|
| NefariousDevelopment wrote: > Please take notice of the fact that I'm not subscribed to your game. I didn't think that …
|
|
69 |
|
|
| Forum_account wrote: > What do you do exactly? Create screen objects with no icon and attach images to them? Create …
|
|
37 |
|
|
| Saucepan Man wrote: > I am merely standing up for the principle of the thing. > 1) It was a deliberatly misleading …
|
|
40 |
|
|
| Forum_account wrote: > No matter what, the BYOND website does a bad job of helping people find things. To find …
|
|
15 |
|
|
| Magnum2k wrote: > the more people we have to agree on something, it's likely that it will be true. Oh dear.
|
|
16 |
|
|
| Thanks for hosting the event, I had a fun time. I forgot how enjoyable the original Proelium is, and it was great to …
|
|
13 |
|
|
| I've been meaning to do it for awhile anyway, so I went ahead and fixed the hotkey issue and compiled the game with …
|
|
34 |
|
|
| Well done. If you decide to keep doing these, you ought to find yourselves a bit of intro/outro music to spice things …
|
|
29 |
|
|
| EmpirezTeam wrote: > You've been on here for 10 years now. If you had the chance to do one thing differently during …
|
|
6 |
|
|
|
0 |
|
|
| I really dig the look of what you have here so far. Good luck, I'll be looking forward to checking it out when it's …
|
|
13 |
|
|
| Skies of Arcadia is the best RPG from that generation.
|
|
30 |
|
|
| You're going about things the wrong way. You can't form a team when you don't have any skills or experience. If you …
|
|
9 |
|
|
| Wow. Well, hopefully you can move on. I wish you the best of luck with the games you're developing. If anything you do …
|
|
8 |
|
|
| Wow, welcome back. It took me a moment to figure out who you were... I think that you're on your fourth or fifth BYOND …
|
|
5 |
|
|
| v1.51 is now live on all servers. This is a small update bundled with a feature that will have a very big impact...
|
|
2 |
|
|
| Evil-Inuyasha wrote: > So is there any way that we can reset our skill trees? Because people are going to mess it up …
|
|
13 |
|
|
| You've already pretty much single-handedly destroyed the BYOND Members blogs by purchasing memberships for masses of …
|
|
62 |
|
|
| DungeonDan wrote: > A 8 bit game represents byond *sad* Funny, if I had a nickel for every time you've paged me begging …
|
|
17 |
|
|
| Oasiscircle wrote: > What you've done is very inspirational to me, and I hope you continue to grow and prosper, Silk …
|
|
10 |
|
|
| Warmaster17 wrote: > i say it still needs like the abilty to have 4 players in a party Three person parties were a …
|
|
9 |
|
|
| The NEStalgia 4th of July holiday event is on through Tuesday. Come take part in Balzackian Dependence Day!
|
|
3 |
|
|
| Developers aren't doing enough to motivate themselves. The idea that BYOND needs to promote games here anymore than …
|
|
14 |
|
|
| Many of the disgruntled anime kiddies started up an email campaign to Square Enix (and other companies) to try and get …
|
|
38 |
|
|
| The original upload had some audio channel issues that caused the sound to be super low or non-existent on certain …
|
|
6 |
|
|
| This week Jared and I talk about our participation in last Sunday's PvP tournament on Sosaria as well as this week's …
|
|
5 |
|
|
| 1.) You need to take a hard look at yourself and decide what it is you truly want to do - game design, blogging, …
|
|
22 |
|
|
| The latest NEStalgia news and updates
|
|
3 |
|
|
|
5 |
|
|
|
7 |
|
|
| DungeonDan wrote: > I have offered my services as a artist but all i get is we will be posting on recruiting > this …
|
|
12 |
|
|
| Right on! I've been playing around with a lot of different things on Facebook for the past couple days to see what …
|
|
3 |
|
|
| This summer my hope is to smooth out the rough edges and build upon the great foundation that we already have.
|
|
7 |
|
|
| Kagi Omiya wrote: > Will you ever be adding any sort of full keyboard support to the game? Yes, this has been on our …
|
|
11 |
|
|
| Check in every day this week for juicy new details and screenshots as we reveal what's in store for NEStalgia.
|
|
11 |
|
|
| If you send an email to silkgames@mac.com I'll reply and attach the midis all in a .zip file.
|
|
318 |
|
|