So many choices, so little time before my flesh is ripped to pieces and devoured.
Ah yes. Rounding out this plethora of noobness, (see earlier: the trolling 'first post' and the 'lol I can make things better list'), we arrive at the 'Poll describing a purely hypothetical and highly unlikely situation'. One word: Zombies. Zombies are mean, bad undead who want nothing more than to turn you into a tasty pile of human butcher material. Now, before you oh-so-zealously answer my poll here, we'll go over a few guidelines:
-They're George A. Romero zombies. They shuffle, move around, and transfer said virus through bites and other injuries that can draw blood. Have a small sense of smell, can tell where there's living flesh in the general vicinity in the area.
-There are no big Nemesis/big boss mutants here.
-Animals are infected, yes, but they can generally only move if they have some function of their limbs (meaning zombie birds will be all too uncommon)
-You have only what you'd have in your house right now if you chose to stay.
-The zombies are somewhat blinded by daylight, meaning they mostly travel or do feeding at night.
-Assume it was a virus of some sort.
Leave a comment if I forgot a really good one, or what you'd do instead of my options.
Posted by Sivithis on Wednesday, April 16, 2008 07:14PM
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Good DM, Bad DM
For those who don't know me, I do play tabletop games (D&D, etc.), and I like BYOND Tabletop Gaming as a great medium to do so. It's about 90% of the reason for even coming onto BYOND (sad, I know.) Well, I've had problems with GM's/DM's (the people who run the games) in the past, but none as bad as this. (For those who were there, we'll keep the incident to those who want to ask.) And I decided to pick up my brave Keyboard of Blogging and go over what makes a GM/DM good, and what makes a GM/DM bad.
Good GM's/DM's will:
Listen to the players, and base the content on both his/hers, and the players' ideas.
Balance the game out for everyone, not giving everything to a particular player and letting everyone else hang back.
As a supplement to the above, not play favorites/unfavorites with the players. If the GM/DM doesn't like the player, he/she shouldn't have put them in the game.
Knows that even the most cool-headed of players will sometimes find something wrong, and get up in arms about it, and knows the best thing to do is to, if things get out of hand, stop the game, cool down, and try to resolve the issue with a clear head.
Just have fun with it! If it starts to become a chore, it isn't a game, it's work. (It's called Tabletop GAMEing, not Tabletop WORKing folks.)
On the flip side, a bad DM/GM will:
Do what just he/she wants, not what the player's want, or vice versa.
Make content that is WAY too hard for the players to face, and then wonder why everyone in the party is dead.
Make one character incredibly powerful, and everyone else his sidekicks. Doing so makes everyone feel like they're not really needed, and will cause a player drop.
Get incredibly angry over an argument, not think it through, do something they really might end up regretting, and then take it out on the people who might have thought they were being unfair.
Act like they are God, and without them, the players are meaningless. If your so all-powerful, why do you need the players in your game?
Again, this list is small, and to some, I bet you feel a lot differently. Feel free to add extras or revisions in the comments. This is a small list, I really doubt most of you would like to hear all of my gripes and complaints. ~Sivi
Posted by Sivithis on Saturday, March 22, 2008 12:08AM
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(Edited on Sunday, April 13, 2008 09:48AM)
Welcome.
First post!
Posted by Sivithis on Friday, March 07, 2008 06:58PM
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