I've noticed that BYOND greatly reduces the quality of .wav files on playback, and was wondering if this was a known issue, and if it was being looked at for the coming upgrade.
I have made a cool little intro signature sound for my games, and reduced it to 11khz 16-bit stereo. It was still a bigger file than I wanted it to be, but it sounded so darned nice. But then when I played it back in-game, not only was the quality much, much lower (8-bit, 8khz?), but it actually played back in mono.
If I knew the exact sample rate and bit depth limitations, I could at least optimize my sound for that, and save a lot of file size overhead to boot. Of course I would prefer it just play back waves as they are, but I'll play with what I got, as long as I know the rules.
Dantom discussed this recently in another thread on this forum. Apparently they're not happy with wavemix.dll's performance in this matter, nor are a lot of authors, so they're looking into what they can do about replacing the sound library with something better--hopefully something with MOD support.
I've noticed in Scream of the Stickster that the sound quality goes way down too; only one or two of the wavs have a slight hiss to them that's been impossible to remove (even with the best tools available), but they all play back with quite a bit of hiss. The loud versions of the monster roars should be hiss-free, since they're professionally recorded sound effects (bought and paid for) that have been edited down to extract a single roar from the main wav, and amplified. (Correction: I actually do notice a slight hiss on two of those, which I think comes from reducing them to 22KHz.) The quieter versions have had an echo applied, but shouldn't sound hissy either; I've gone through all of those and they're just fine.
Lummox JR