I've noticed that BYOND greatly reduces the quality of .wav files on playback, and was wondering if this was a known issue, and if it was being looked at for the coming upgrade.
I have made a cool little intro signature sound for my games, and reduced it to 11khz 16-bit stereo. It was still a bigger file than I wanted it to be, but it sounded so darned nice. But then when I played it back in-game, not only was the quality much, much lower (8-bit, 8khz?), but it actually played back in mono.
If I knew the exact sample rate and bit depth limitations, I could at least optimize my sound for that, and save a lot of file size overhead to boot. Of course I would prefer it just play back waves as they are, but I'll play with what I got, as long as I know the rules.