ID:136912
 
Logging a session as host will put text from the text screen into a log file, but it will ignore Byond errors. Can those be logged too? Keeping track of bugs and problems is the main reason I like to log my game.
Hosting in Dream Daemon will produce a log file of errors. I don't know of a way to do it in Dream Seeker.

I was rather disappointed when I logged a long session of Tanks, and didn't have any of the error reports I had seen on screen. I'm curious why Dantom chose not to add them to the play log.
In response to Shadowdarke (#1)
Shadowdarke wrote:
Hosting in Dream Daemon will produce a log file of errors. I don't know of a way to do it in Dream Seeker.

I was rather disappointed when I logged a long session of Tanks, and didn't have any of the error reports I had seen on screen. I'm curious why Dantom chose not to add them to the play log.

Good point. The log files only handle client events at the moment, but I'll make them report the server stuff (ie- for the host) too.

Note that you can also output to world.log to log text from DS.