New interface ideas in Design Philosophy
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I'm working on a new project entitled Murder Most Beautiful (the "Infinitely replayable murder mystery strategy/action game"). I just wanted to tantalize the community, and make people think...
What do you think about a game with no stat panels? No shout command? Even better, what do you think about a game with no verbs whatsoever?
I'm trying to make an interface where objects interact with each other by dragging one on top of the other, using much of what Dan and Tom have put into the very latest BYOND betas. So far, things are going great! The unveiling comes soon. I'll be looking for serious beta testers.
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