Is it possible to make a variable thats value is affected by another variable? For example, I have 47 in a speed skill and 60 stamina. the 60 of stamina will give all my chosen variables a 10% benefit. So with 0 stamina I have 47 speed skill. With 60 stamina I add 10% which is 6 so my speed ends up at 53.
I want this variable to be affected without having to do it manually every time Its shown or used.
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Then use a proc (or perhaps a #define macro) to do so.
It's also possible to keep track of the base value of the stat, then change the actual stat (what's used)'s value according to the base one whenever stamina changes (which should be done through a central proc, of course).