Is it possible to make a variable thats value is affected by another variable? For example, I have 47 in a speed skill and 60 stamina. the 60 of stamina will give all my chosen variables a 10% benefit. So with 0 stamina I have 47 speed skill. With 60 stamina I add 10% which is 6 so my speed ends up at 53.
I want this variable to be affected without having to do it manually every time Its shown or used.