You could try the timing hack that some older games used; go through an empty loop 100000 times or so and use that for a delay. =) It'll run at different speeds on different processors, but if you're just making it for one processor then there shouldn't be a problem.
You could try the timing hack that some older games used; go through an empty loop 100000 times or so and use that for a delay. =) It'll run at different speeds on different processes, but if you're just making it for one processor then there shouldn't be a problem.
You could try the timing hack that some older games used; go through an empty loop 100000 times or so and use that for a delay. =) It'll run at different speeds on different processes, but if you're just making it for one processor then there shouldn't be a problem.
Not timed. PAUSE, I believe, does sleep, but the user needs to press enter to get it to continue.