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        <title>Sokkiejjj's site</title>
        <link>http://www.byond.com/members/Sokkiejjj</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 01:07:48 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Reorganized source in mutliple folders --&gt; Long compile </title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=151527</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=151527</guid>
            <pubDate>Fri, 25 Jun 2010 13:16:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=151527#comments</comments>
            
            <description>Hello everyone,&lt;br&gt;
&lt;br&gt;
I thought I'd finally organize my game its source by making multiple folders to make things alot easier to find for me or to add new stuff whenever I feel like it.&lt;br&gt;
&lt;br&gt;
Before, the source compiling took about 3 minutes on a Phenom quadcore, which is considerably long and it'd turn to &quot;Not Responding&quot;.&lt;br&gt;
&lt;br&gt;
Well then, I decided to remove every unused/not needed piece of coding, art and icons, which resulted in a compile time of 7 seconds.&lt;br&gt;
&lt;br&gt;
Well then I thought, why not reorganize it while I am at it?&lt;br&gt;
I made one folder, called Programming where all the coding files go. And in that folder there are multiple folders, such as: Exams, Jutsus, Libraries, Main, NPC, Organization, Power and Training. And then some of those folders have some more sub-folders.&lt;br&gt;
&lt;br&gt;
But reorganizing it like that, does that really increase my compile time?&lt;br&gt;
And if so, is there anything I can do, without screwing up my newly done reorganization?&lt;br&gt;
&lt;br&gt;
Kind regards,&lt;br&gt;
&lt;br&gt;
Sokkiejjj&lt;br&gt;</description>
        </item>
                <item>
            <title>Dream Seeker calls Firefox tab instead of the actual game</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=294203</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=294203</guid>
            <pubDate>Tue, 25 May 2010 21:47:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=294203#comments</comments>
            
            <description>&lt;b&gt;BYOND Build Number&lt;/b&gt;: 468.1071&lt;br&gt;
&lt;b&gt;Operating System&lt;/b&gt;: Windows 7 Ultimate x64&lt;br&gt;
&lt;b&gt;Video/Graphics Card&lt;/b&gt;: ATI Radeon HD4870X2&lt;br&gt;
&lt;b&gt;Game Hub/Link&lt;/b&gt;: N/A&lt;br&gt;
&lt;b&gt;Internet Connection Type&lt;/b&gt;: 8mbits cable&lt;br&gt;
&lt;b&gt;Firewalls/Routers&lt;/b&gt;: Sitecom WL-340 150N&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Descriptive Problem Summary&lt;/b&gt;:&lt;br&gt;
When I try to run a game of a source from me. Like for instance I made a game that I compiled, and whenever I press CTRL+R (to run it) or click on the *.dmb file itself, it will load up Firefox, asking me if I want to download that *.dmb file to open it. But when I download it and open it again, it will call up for another Firefox tab and ask me if I want to download it again, and that repeats itself, leaving me not able to &quot;play&quot; the game to test it.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Numbered Steps to Reproduce Problem&lt;/b&gt;:&lt;br&gt;
1) CTRL+K (compile) in Dream Maker.&lt;br&gt;
2) CTRL+R (run) in Dream Maker.&lt;br&gt;
3) Firefox will open, and asks me if I want to download the specified *.dmb file&lt;br&gt;
4) Dream Seeker will not pop up, instead, it will make a &quot;call&quot; to Firefox tabs each time.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Expected Results&lt;/b&gt;:&lt;br&gt;
To let me run. So that firefox won't open and that Dream Seeker would fire right up with the game I want it to run.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Actual Results&lt;/b&gt;:&lt;br&gt;
Firefox will open instead of Dream Seeker.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Does the problem occur&lt;/b&gt;:&lt;br&gt;
&lt;b&gt;Every time? Or how often?&lt;/b&gt; Every time. Disabling BYOND app in taskbar and restarting it does not work.&lt;br&gt;
&lt;b&gt;In other games?&lt;/b&gt; Yes, other source code of games give me the same problem.&lt;br&gt;
&lt;b&gt;In other user accounts?&lt;/b&gt; Only have one, it is my computer.&lt;br&gt;
&lt;b&gt;On other computers?&lt;/b&gt; Yes, it occurs on a laptop with Windows 7 x64 Ultimate and on a PC with Windows Vista x86 Ultimate.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;When does the problem NOT occur?&lt;/b&gt;&lt;br&gt;
Don't know. It happens alot.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit &lt;a href=&quot;http://www.byond.com/download/build&quot;&gt;http://www.byond.com/download/build&lt;/a&gt; to download old versions for testing.)&lt;/b&gt;&lt;br&gt;
I tried the 468 that was already on the download page and I tried 460, but both gave me the same results.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Workarounds&lt;/b&gt;:&lt;br&gt;
None figured yet.&lt;br&gt;
&lt;br&gt;
I tried deleting BYOND completely.&lt;br&gt;
1) Uninstall.&lt;br&gt;
2) Delete all BYOND folders.&lt;br&gt;
3) Delete every register (regedit Windows 7) rule that consists of BYOND. &lt;b&gt;DOES NOT WORK&lt;/b&gt;&lt;br&gt;</description>
        </item>
                <item>
            <title>Dog won't be dropped</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=141077</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=141077</guid>
            <pubDate>Thu, 25 Jun 2009 19:44:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=141077#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    Woofdog&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'dog.dmi'&lt;/span&gt;&lt;br&gt;        density = 1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Drop()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Drop dog&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dog&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.DogHurt)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot drop your dog because its health status isn't good.&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have dropped your dog.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Woofdog/X = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;                X.loc = locate(usr.x, usr.y-1, usr.z)&lt;br&gt;                X.name = usr.dogname&lt;br&gt;                X.tai = round(usr.Mtai / 2)&lt;br&gt;                X.maxhealth = round(usr.maxhealth / 2)&lt;br&gt;                X.health = X.maxhealth&lt;br&gt;                X.havingowner = 1&lt;br&gt;                X.owner = usr&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;mob&lt;br&gt;    Woofdog&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'dog.dmi'&lt;/span&gt;&lt;br&gt;        Move_Delay = 1&lt;br&gt;        density = 1&lt;br&gt;        rank = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dog NiN&amp;quot;&lt;/span&gt;&lt;br&gt;        health = 25000&lt;br&gt;        isdog = 1&lt;br&gt;        New()&lt;br&gt;            ..()&lt;br&gt;            woof()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/woof()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.havingowner)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.move &amp;amp;&amp;amp; src.Frozen) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(4, src))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.client)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(get_dist(src, A) &amp;lt;= 3)&lt;br&gt;                                step_towards(src, A)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                step_away(src, A, 5)&lt;br&gt;                sleep(5)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Catch()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                src.move = 0&lt;br&gt;                src.Frozen = 1&lt;br&gt;                usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You caught the dog.&amp;quot;&lt;/span&gt;&lt;br&gt;                sleep(100)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.havingowner)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;The dog escapes.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;The dog is yours now.&amp;quot;&lt;/span&gt;&lt;br&gt;            Tame()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.Inuzuka)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have to be in the Inuzuka clan to have the ability to tame a dog.&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.hasdog)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You already have a dog and you can't take more than one.&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Frozen &amp;amp;&amp;amp; !src.move)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.havingowner)&lt;br&gt;                        usr.dogname()&lt;br&gt;                        usr.dogname = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[html_encode(usr.dogname)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                        usr.hasdog = 1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Woofdog/W = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;                        W.loc = usr&lt;br&gt;                        W.name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dog: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.dogname]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                        usr.SaveGame()&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;        Bump(mob/M)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M &amp;amp;&amp;amp; M == owner  ||  M.name == src.name  ||  !src.Agressive  ||  src.fighting  ||  src.Hurt  ||  M.NPC) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/O = src.owner&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!O.PK)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.InGatsuuga)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Damage = round(src.tai)&lt;br&gt;                F_damage(M, Damage, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#ff0000&amp;quot;&lt;/span&gt;)&lt;br&gt;                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage!&amp;quot;&lt;/span&gt;&lt;br&gt;                M.health-=Damage&lt;br&gt;                M.Death(src)&lt;br&gt;                src.fighting = 1&lt;br&gt;                sleep(5)&lt;br&gt;                src.fighting = 0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.pooping) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Damage2 = round(usr.tai*4)&lt;br&gt;                M.health-=Damage2&lt;br&gt;                view()&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; pierces &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; with Gatsuuga for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Damage2]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; damage.&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.pooping=1&lt;br&gt;                spawn(5) usr.pooping=0&lt;br&gt;                F_damage(M, Damage2, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#ff0000&amp;quot;&lt;/span&gt;)&lt;br&gt;                M.Death(usr)&lt;br&gt;                &lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/dogname()&lt;br&gt;    dogname = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Give your dog a name.&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(dogname) &amp;lt; 3)&lt;br&gt;        alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Sorry. Your dog's name isn't allowed to have fewer than 3 letters!&amp;quot;&lt;/span&gt;)&lt;br&gt;        dogname()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(dogname) &amp;gt; 20)&lt;br&gt;        alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Sorry. Your dog's name isn't allowed to have more than 20 letters!&amp;quot;&lt;/span&gt;)&lt;br&gt;        dogname()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Whatever I try, I cannot seem to drop the damn dog. It may be because I have been away from BYOND for some time, but I really have no idea how to solve this sucker.&lt;br&gt;
Hope you guys can help me.</description>
        </item>
                <item>
            <title>Soon to get a sexy gaming rig</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=49505</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=49505</guid>
            <pubDate>Sun, 19 Oct 2008 07:49:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=49505#comments</comments>
            
            <description>Tomorrow I'm building my gaming rig!&lt;br&gt;
The specs are going to be:&lt;br&gt;
&lt;br&gt;
- AMD Phenom X4 9950 2,6Ghgz OCing to 3,1Ghz stable&lt;br&gt;
- MSI DKA790GX Motherboard&lt;br&gt;
- Club3D ATI HD4870 X2 2GB-GDDR5&lt;br&gt;
- Corsair Dominator DDR2-1066 4GB memory&lt;br&gt;
- 2x Samsung F1 640Gb in RAID0&lt;br&gt;
&lt;br&gt;
I'm very happy with the setup I'm soon getting and will most probably run Vista x64 Ultimate. =D&lt;br&gt;
&lt;br&gt;
Rick</description>
        </item>
                <item>
            <title>Mouse control</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=160658</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=160658</guid>
            <pubDate>Mon, 04 Aug 2008 23:49:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=160658#comments</comments>
            
            <description>And yes, here I come again, mr. &quot;&lt;tt&gt;noob-at-mouse-control&lt;/tt&gt;&quot;.&lt;br&gt;
&lt;br&gt;
I really don't understand &lt;tt&gt;Click()&lt;/tt&gt;/&lt;tt&gt;DblClick()&lt;/tt&gt; its args.&lt;br&gt;
I know how they both work, by just called &lt;tt&gt;mob/Click()&lt;/tt&gt; and such, but could someone explane me these args?&lt;br&gt;
&lt;br&gt;
&lt;hr&gt;
&lt;b&gt;Format:&lt;/b&gt; Click(location,control,params)&lt;br&gt;
&lt;b&gt;When:&lt;/b&gt; Called when the object is clicked.&lt;br&gt;
&lt;b&gt;Args:&lt;/b&gt; location: the turf, stat panel, grid cell, etc. in which the object was clicked&lt;br&gt;
&lt;u&gt;control:&lt;/u&gt; the name of the skin control involved&lt;br&gt;
&lt;u&gt;params:&lt;/u&gt; other parameters including mouse/keyboard flags, icon offsets, etc.; see mouse control&lt;br&gt;
&lt;br&gt;
This proc is called by the default client.Click() procedure.&lt;br&gt;
The following example allows the player to walk to a position by clicking it.&lt;br&gt;
&lt;hr&gt;
&lt;br&gt;
My question is, could someone explain me the args and how I have to use them, with an example, if possible.&lt;br&gt;
&lt;br&gt;
Thanks for youur time reading this and thanks in advance,&lt;br&gt;
&lt;br&gt;
~ Rick&lt;br&gt;</description>
        </item>
                <item>
            <title>Saving client.screen correctly</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=142174</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=142174</guid>
            <pubDate>Sun, 03 Aug 2008 15:28:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=142174#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Write(savefile/F)&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;loc&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; loc&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;expv&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; expvalue&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;HU&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; HengeUsed&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BU&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; BunshinUsed&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;KU&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; KawarimiUsed&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BMD&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; BaseMove_Delay&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MD&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Move_Delay&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Oicon&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Oicon&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hairover&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; hairover&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Level&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Level&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Village&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Village&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mstam&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; MaxStam&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;stam&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Stam&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chakra&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Chakra&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MaxChakra&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; MaxChakra&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;maxexp&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; maxexp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;exp&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; exp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;ooc&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; ooc&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;maxhp&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; maxhp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hp&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; hp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;End&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; End&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Int&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Int&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Nin&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Nin&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Str&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Str&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;DRanksDone&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; DRanksDone&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Mission1Done&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; Mission1Done&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;contents&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; contents&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;name&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; name&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hud&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; src.client.screen&lt;br&gt;    Read(savefile/F)&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;expv&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; expvalue&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;HU&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; HengeUsed&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BU&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; BunshinUsed&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;KU&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; KawarimiUsed&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BMD&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; BaseMove_Delay&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MD&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Move_Delay&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Oicon&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Oicon&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hairover&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; hairover&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Level&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Level&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Village&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Village&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mstam&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; MaxStam&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;stam&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Stam&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chakra&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Chakra&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MaxChakra&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; MaxChakra&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;maxexp&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; maxexp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;exp&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; exp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;ooc&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; ooc&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;maxhp&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; maxhp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hp&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; hp&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;End&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; End&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Int&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Int&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Nin&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Nin&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Str&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Str&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;DRanksDone&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; DRanksDone&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Mission1Done&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; Mission1Done&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;contents&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; contents&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;name&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; name&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hud&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; src.client.screen&lt;br&gt;        loc = F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;loc&amp;quot;&lt;/span&gt;]&lt;br&gt;        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;) &amp;lt;B&amp;gt;loaded&amp;lt;/B&amp;gt; their character.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
As you can see of the last lines of &lt;tt&gt;Read()&lt;/tt&gt; and &lt;tt&gt;Write()&lt;/tt&gt; There's the hud saving, our client screen.&lt;br&gt;
&lt;br&gt;
We got it working, but... we get runtime errors, and I've no idea how else I can save the whole client.screen.&lt;br&gt;
&lt;br&gt;
Could someone please help?&lt;br&gt;
Thanks in advance,&lt;br&gt;
&lt;br&gt;
Rick&lt;br&gt;</description>
        </item>
                <item>
            <title>Call proc</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=142176</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=142176</guid>
            <pubDate>Sat, 02 Aug 2008 21:48:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=142176#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        Gain(add,g,f,a,u,c)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Z=add&lt;br&gt;            Z+=g&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(f) F_damage(src,g,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#32cd32&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(a) view(src)&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You gained &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[g]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[u]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c) call(src,text2path(c))()&lt;br&gt;        Garp(p,add,g,f,a,u,c)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/stat/Y=vars[add]&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!p) Y.val+=g&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; Y.maxval+=g&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(f) F_damage(src,g,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;#32cd32&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(a) view(src)&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You gained &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[g]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[u]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c) call(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[text2path(c)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)()&lt;br&gt;        Okay() src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;DEE DEEE&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;// test verb&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I can't get to use the &lt;tt&gt;Call()&lt;/tt&gt; proc correctly, could anyone please help me with how I'd set up a proc such as that &lt;tt&gt;Okay()&lt;/tt&gt; one?&lt;br&gt;
&lt;br&gt;
Thanks in advance,&lt;br&gt;
&lt;br&gt;
Rick&lt;br&gt;</description>
        </item>
                <item>
            <title>Self CPU, Total CPU and Real Time</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=160704</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=160704</guid>
            <pubDate>Thu, 31 Jul 2008 14:30:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=160704#comments</comments>
            
            <description>Meh, it's a bit confusing for me what the profile report things actually mean, also that English isn't my main language may be a factor, but whatever.&lt;br&gt;
&lt;br&gt;
Could someone explain to me what those three are, and on what one I've to pay the most attention to, to reduce lag at all.&lt;br&gt;
&lt;br&gt;
Also, if it's any bad, could you also tell me what the number maximum can be for each stat?&lt;br&gt;
&lt;br&gt;
I got in my game one single proc that's over &lt;tt&gt;0.000&lt;/tt&gt;, &lt;tt&gt;0.093&lt;/tt&gt; to be exact and it's &lt;tt&gt;/icon/proc/RscFile&lt;/tt&gt;.&lt;br&gt;
&lt;br&gt;
However, I got 4 &lt;tt&gt;0.093&lt;/tt&gt;'s in Total CPU and the rest is all 0.000.&lt;br&gt;
&lt;br&gt;
What bothers me is that two procs and one verb have a pretty high value.&lt;br&gt;
&lt;tt&gt;/mob/proc/Damage : 241.173&lt;br&gt;
/mob/proc/Regeneration : 1217517184.000&lt;/tt&gt; &amp;lt;== *faints*&lt;br&gt;
&lt;tt&gt;/mob/verb/dmt : 22.829&lt;/tt&gt;&lt;br&gt;
&lt;br&gt;
Any information would be appricated.&lt;br&gt;
Thanks in advance,&lt;br&gt;
&lt;br&gt;
- Rick</description>
        </item>
                <item>
            <title>text2var, something like that?</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=160707</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=160707</guid>
            <pubDate>Thu, 31 Jul 2008 12:11:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=160707#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        Damage(min,dmg)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/x = text2path(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[min]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.val&amp;quot;&lt;/span&gt;)&lt;br&gt;            x -= dmg&lt;br&gt;            src &amp;lt;&amp;lt; x
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Is there anything like &lt;tt&gt;text2var()&lt;/tt&gt;, or how I could do it like that?&lt;br&gt;
&lt;br&gt;
My intentions are like this: I got 6 variables that I want to choose from.&lt;br&gt;
&lt;br&gt;
So, if I got 6 variables, named &quot;a&quot;, &quot;b&quot;, &quot;c&quot;, &quot;d&quot;, &quot;e&quot; and &quot;f&quot;.&lt;br&gt;
&lt;br&gt;
If I'd call the &lt;tt&gt;Damage(min,dmg)&lt;/tt&gt; proc, I want to do it like this: &lt;tt&gt;Damage(a, strength.val * 4)&lt;/tt&gt; (I use datums by the way (&lt;tt&gt;var/type = new(#,#)&lt;/tt&gt;).&lt;br&gt;
&lt;br&gt;
Could anyone please help me, provide me the information or tell me if it even exists? I think I just didn't look good enough.&lt;br&gt;
&lt;br&gt;
- Rick</description>
        </item>
                <item>
            <title>[x],[y] in big icons</title>
            <link>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=133491</link>
            <guid>http://www.byond.com/members/Sokkiejjj?command=view_post&amp;post=133491</guid>
            <pubDate>Wed, 30 Jul 2008 00:21:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Sokkiejjj?command=view_comments&amp;post=133491#comments</comments>
            
            <description>Am I just being nooby (&lt;i&gt;again...&lt;/i&gt; xD) or isn't that feature in, yet?&lt;br&gt;
&lt;br&gt;
It was in BYOND 3.55. What I mean is, when you import a big image file, that it would cut in pieces with the &lt;tt&gt;[x],[y]&lt;/tt&gt; number.&lt;br&gt;
&lt;br&gt;
It'd be better, imo, if there was some sort of switch to make it a successive number or the [x],[y] thing.</description>
        </item>
            
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