Joined: May 19 2006

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Naruto Ultimate Revised Owner

Sokkiejjj's Favorite Games

by Berlin2222 | Jul 29 2007
by Abra | May 23 2004
Tags: defense
They are coming.......Defend yourself
No Rank Benefits, Just fun balanced and original Gameplay.
by Kakashi24142 | Apr 20 2008
Tags: fangame
As of v0.413, we are using a network save system.
200+ Jutsu that you can combine to make your own jutsuís. Sub clan system to get 1/2 of another clanís jutsu. Tons of ...
by Mizuki-Kun | Nov 28 2006
First anime fusion! We have Naruto, Bleach, Kenshin, and Saiyans. Currently working on restructuring.
by Saucepan Man | Oct 15 2007
Tags: anime
Shinobi of Legend (SoL) is a Naruto MMORPG. Set on an expansive map, players can train their characters to match their ...
Old school 3.9.5c Naruto game
Old version of NUR
by SS10trunks | Sep 14 2007
Open Beta Testing. Version 3 of the classic Naruto Final Fight. Now 4 Years old.
by Unknown Person | Feb 10 2006
Tags: fantasy, strategy
A turn-based strategy game with a fantasy theme.

Sokkiejjj's Favorite Resources

by Scizzees | Aug 18 2007
Tags: combat
A Simple Arena demo that you can get working within minutes and have your very own Arena!
by Scizzees | Nov 16 2007
Tags: tournament
An automatic AI tournament system for RPG games.
by Scizzees | Oct 30 2007
Tags: economy
A code snippet of a Banking system with withdrawals and Deposits.
by AbyssDragon | Feb 21 2002
Tags: math
Standard Geometric and Mathematical procs for every project
by Scizzees | Oct 2 2007
Tags: math
A simple calculator that can do various things, check the hub for info.
by Scizzees | Mar 12 2008
Saving, loading and deleting, my way!
by Scizzees | Mar 19 2008
Tags: mouse
This demo will show you how to use the built in Click() and DblClick() procs.
by Scizzees | Oct 31 2007
Tags: combat
A fully commented battle/combat system for RPG games.
by Deadron | Jan 1 2002
Tags: debugging
Debug your games by looking inside objects or savefiles at runtime.
by Axerob | Jun 27 2007
Tags: beginner
A Demo Teaching Newbie coders some of the proper things when programming
by Flick | Apr 7 2002
Tags: colors
A GUI color selection library
by Flick | Aug 5 2006
Tags: screen-text
Displays damage taken above a player or enemies head.
by Crispy | Oct 13 2002
Tags: help
Quickly and easily implement a help system with a tree structure for help topics.
by Scizzees | Mar 28 2008
This utility will tell you how many people are playing a game without you logging onto it or doing any checking. All you ...
by Shadowdarke | May 10 2005
Tags: projectiles
Pixel based directional projectiles
by Scizzees | Oct 16 2007
Tags: player-info
A good verb to see all of a mob's info whilst its in your game.
by Scizzees | Mar 16 2008
Tags: interface
This is a demo on how to use the popup_menu setting for a verb with arguments to stop popup windows.
by AbyssDragon | Feb 21 2002
Create Earthquake effects
by Shadowdarke | Apr 1 2004
Tags: interface
A powerful and flexible alternative to the built in alert() proc.
by ACWraith | Jul 15 2008
Tags: admin
Filter chat and automate muting.
by ACWraith | Jul 7 2008
Tags: time
A reusable timer which relies on ticks and can be paused.
by Scizzees | Mar 12 2008
Tags: movement
A demo that uses enter and entered procs to form a water walking system.

Sokkiejjj's Favorite People