Solomn Architect

Joined: Oct 14 2011

Solomn was a conscious descision.

Shoutbox

Solomn Architect
Dec 9 2011, 3:51 pm
The best way to learn anything, if by trial and error. If you simply begin messing with the layout and looking at the various effects it has on your page. This is the main way I learned about CSS editing on BYOND, as I don't really do much CSS myself, however I understand the basics. I suggest going to W3schools.com and taking a look at their CSS section. This will give you an excellent base to procure the tools necessary in make a professional quality page. The title was done in Photoshop, which required almost no art skill to do, however that's not to say that I'm no artist. At any rate, I'm interested in the games you wish to develop, and am curious about your abilities as a developer. Just throwing that out into the open.
EclipseCovertAgent
Dec 8 2011, 7:43 pm
Solomn, I read your post on the "Online Piracy Act". You stated a few comments about heading to socialism, etc.. If you are into government conspiracies ect.. Please do read "Behold a Pale Horse" by William Cooper. It gives you a whole lot of insight of where our country is heading. Thanks for reading my comment. Also if you could direct me in a path to make a nifty CSS layout I'd appreciate as the current one doesn't fit my ideal background and is just for temporary looks. I'm trying to get one that fits my theme and portrays the type of games I will be dishing out to BYOND. I am not a anime game designer so please clear that off your mind. I'll give you one word that give you clear detail as what kind of games I want to program.

ESPIONAGE :) Thanks once again,

ECA
Solomn Architect
Dec 7 2011, 12:18 pm
And that is the end of that.
Solomn Architect
Dec 7 2011, 12:10 pm
I'm sorry, I guess I misunderstood your message due to the lack of punctuation to form a coherent statement.
Moonlight Memento
Dec 7 2011, 12:04 pm
Farce is called an ad?

Where did you learn English? Narto Blazing Bottoms of Sealing Beasts Inside The Underground Labyrinth Of My Pants With French Fries?

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Posts Posts and comments
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RP Unlimited, to my knowledge, has ever only run one Dragonball server EVER and it lasted all of three days. That was …
41
 
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13
 
Yut Put wrote: > lol you must be new here I've long since moved on from DM so other than still wanting to advertise and …
450
 
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5
 
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55
 
This is one of my biggest pet peeves when it comes to the Classified section of the forums. You can tell when people …
18
 
The tail of the swipe needs to take time to "catch up" to the sword. It should always be moving, but slowly at first, …
6
 
A few months ago, in a very weird turn away from the normal business-to-business sales that I'm used to, I got a job as …
23
 
I use FL Studio as my DAW with EWQL Symphonic Orchestra as the plugin to handle the instruments themselves. Once I have …
3
 
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20
 
EnigmaticGallivanter wrote: > Balzack wrote: > > Hey man, coding is a good job! > > …
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29
 
You know, I've never really had any problems using std::vector when it comes to performance. Unless you're trying to …
7
 
Only serious topics get serious replies.
36
 
As much flak as I'll catch over drawing furries, whatever. Better shapes and body design, as well as a recolour. Not my …
27
 
I do like Mini-games actually. Honestly, even adding mini-games to a basic RPG crafting system and let how you do on …
11
 
EmpirezTeam wrote: > did you know that you've been pooping wrong? > > > > When I was a kid I had really bad pooping …
10
 
I really like that. I admit that I was kind of a fan of EVE Online's skill system that was time-based where you queued …
11
 
I'm inclined to agree with Megablaze's previous comments. there's not really any point in having the blade out if …
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45
 
Actually, I miscounted, it's 10, not 11.
19
 
Official BYOND Admin Appreciation Day. *blows party horn and throws confetti very unenthusiastically*
21
 
Ask yourself how the combat in your game is supposed to flow. Is it a strategic turn-based game that requires …
34
 
I'm actually finding it quite difficult to be banned... and I'm actually trying...
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Jittai wrote: > I still don't think implementing "modes" to a multi-player game seems like a good choice. It might work …
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Yut Put wrote: > it was pretty good, but you could try making parts outside the main theme read a little more clearly …
13
 
EmpirezTeam wrote: > Well Apple is satisfied with their Beats acquisition ATM, and Microsoft is more concerned with …
32
 
Ter13 wrote: > > Who comforts food minutes before cranking up the heat? > > ...Guilty... More proof that BYOND needs a …
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EmpirezTeam wrote: > Oh and also to further prove that Gen 1 contains the master race of pokemans, Mewtwo recently …
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Magicsofa wrote: > Nice tutorial. I'd like to add that having the fully-extended frame as the first frame is only good …
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I see what you're talking about, but the main focus right now is on the animation, not the colour pallet. That can be …
12
 
Animation in any medium, be it pixel, flash or something else, typically is done via a process of animating by drawing …
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Fugsnarf wrote: > Yes, that's it. I was eating sushi earlier. It was delicious. Now I'm hungry for some California …
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To be fair, I live in this south and it's no shining gem, I can say that for an absolute fact.
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Stephen001 wrote: > Ironically the typical BYOND problem is that reinventing the wheel is all they do, and never quite …
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Nadrew wrote: > You have permission from the authors of those programs to distribute them outside of their original …
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Well, that seems a bit pessimistic, but it's probably a better choice.
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I'm the exact opposite... C++ is my language of choice and I hate anything Microsoft with a burning, fiery, raining …
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I'm kind of stuck in the middle. I like a game that can be classified as "easy to learn; hard to master." With a nice, …
20
 
For all intensive purposes, they're interchangeable. If you want to get down to the nitty-gritty, Magnum's correct …
3
 
EmpirezTeam wrote: > if you love byond so much why don't you just marry it Dibs on best man.
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Hunger has never been a good mechanic in anything except for survival games, and even then you really have to pick and …
37
 
It's a great system for me. I tend to bounce around projects a lot, so I like to keep detailed notes on what I've been …
14
 
Shoot me a message sometime. I think we could both benefit from an exchange of ideas and techniques. Happy holidays!
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