| RP Unlimited, to my knowledge, has ever only run one Dragonball server EVER and it lasted all of three days. That was …
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| I wrote up a mock for a tabletop RPG that used a leveling system sort of like this. Skill based games are harder to …
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| Yut Put wrote: > lol you must be new here I've long since moved on from DM so other than still wanting to advertise and …
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| Well now you just make me feel bad. But after this remix, I'll be working on an EP, so maybe maybe a remix of this …
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| Solomn Architect was a somewhat intentional misspelling of solemn, but my username on a lot of games is …
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| This is one of my biggest pet peeves when it comes to the Classified section of the forums. You can tell when people …
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| The tail of the swipe needs to take time to "catch up" to the sword. It should always be moving, but slowly at first, …
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| A few months ago, in a very weird turn away from the normal business-to-business sales that I'm used to, I got a job as …
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| I use FL Studio as my DAW with EWQL Symphonic Orchestra as the plugin to handle the instruments themselves. Once I have …
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| Again, apples and oranges. I wasn't saying that autotune made up for poor singing. It doesn't. You have good singers …
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| EnigmaticGallivanter wrote: > Balzack wrote: > > Hey man, coding is a good job! > > …
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| NNAAAAHH wrote: > Sprite for life. Bro. Watch your back in here. You never know who might be a part of the Dr. Pepper …
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| You know, I've never really had any problems using std::vector when it comes to performance. Unless you're trying to …
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| Only serious topics get serious replies.
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| As much flak as I'll catch over drawing furries, whatever. Better shapes and body design, as well as a recolour. Not my …
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| I do like Mini-games actually. Honestly, even adding mini-games to a basic RPG crafting system and let how you do on …
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| EmpirezTeam wrote: > did you know that you've been pooping wrong? > > > > When I was a kid I had really bad pooping …
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| I really like that. I admit that I was kind of a fan of EVE Online's skill system that was time-based where you queued …
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| I'm inclined to agree with Megablaze's previous comments. there's not really any point in having the blade out if …
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| I'm glad someone took the time to label out proper mapping techniques! I agree that the instance editor is a great tool …
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| Actually, I miscounted, it's 10, not 11.
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| Official BYOND Admin Appreciation Day. *blows party horn and throws confetti very unenthusiastically*
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| Ask yourself how the combat in your game is supposed to flow. Is it a strategic turn-based game that requires …
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| I'm actually finding it quite difficult to be banned... and I'm actually trying...
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| Jittai wrote: > I still don't think implementing "modes" to a multi-player game seems like a good choice. It might work …
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| Yut Put wrote: > it was pretty good, but you could try making parts outside the main theme read a little more clearly …
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| EmpirezTeam wrote: > Well Apple is satisfied with their Beats acquisition ATM, and Microsoft is more concerned with …
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| Ter13 wrote: > > Who comforts food minutes before cranking up the heat? > > ...Guilty... More proof that BYOND needs a …
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| EmpirezTeam wrote: > Oh and also to further prove that Gen 1 contains the master race of pokemans, Mewtwo recently …
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| Magicsofa wrote: > Nice tutorial. I'd like to add that having the fully-extended frame as the first frame is only good …
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| I see what you're talking about, but the main focus right now is on the animation, not the colour pallet. That can be …
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| Animation in any medium, be it pixel, flash or something else, typically is done via a process of animating by drawing …
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| Fugsnarf wrote: > Yes, that's it. I was eating sushi earlier. It was delicious. Now I'm hungry for some California …
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| You know as well as I do that there's only a tiny portion of games in that section that garnish some sort of a player …
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| To be fair, I live in this south and it's no shining gem, I can say that for an absolute fact.
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| Stephen001 wrote: > Ironically the typical BYOND problem is that reinventing the wheel is all they do, and never quite …
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| Nadrew wrote: > You have permission from the authors of those programs to distribute them outside of their original …
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| Well, that seems a bit pessimistic, but it's probably a better choice.
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| I'm the exact opposite... C++ is my language of choice and I hate anything Microsoft with a burning, fiery, raining …
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| I'm kind of stuck in the middle. I like a game that can be classified as "easy to learn; hard to master." With a nice, …
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| For all intensive purposes, they're interchangeable. If you want to get down to the nitty-gritty, Magnum's correct …
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| EmpirezTeam wrote: > if you love byond so much why don't you just marry it Dibs on best man.
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| Hunger has never been a good mechanic in anything except for survival games, and even then you really have to pick and …
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| It's a great system for me. I tend to bounce around projects a lot, so I like to keep detailed notes on what I've been …
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| Shoot me a message sometime. I think we could both benefit from an exchange of ideas and techniques. Happy holidays!
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Dec 9 2011, 3:51 pm