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Due out in June! No joke! We're really close and are ready for the long haul. We'll keep you updated on …
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| Ho Ho Ho! And a merry what? May day?
Anyways, we've cooked up another gourmet blog post for you all today.
This last …
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| -Copied from Worldweaver's classified ad-
I'm back here again! Maybe I'm cursed...
I'd like to have another …
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| We need a blog post this week, and what better subject to talk about than combat in Progeny.
Wildrogue and I were and …
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| We're really on a posting frenzy! But we just couldn't wait to show off our newest project! No more words, this one …
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| Welcome to today's show ladies and gents! It's been a while since our last airing, thanks for tuning in!
But really, …
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| It's been over two whole months since we last released any news at all! And all that is appropriate right now is our …
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| Happy Holidays! We've sure been enjoying our time off around this time of year, and we hope you have too. Maybe we can …
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| Spector Entertainment is looking to add at least one new icon artist to the development team working on Progeny. We've …
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| I know you were all probably experiencing some sort of withdrawal symptom because we haven't had an update in a very …
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| Yes, our first testing session will be today! We plan to upload screen shots from the session and have a lot of info …
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| Can we have a drum roll please! The Staff of Progeny and Spector Entertainment are proud to announce the Alpha testers …
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| Alpha testers will be announced for Progeny later today(with our weekend update) and we encourage any of you who …
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| This week our theme has been content! And we're proud to show you what things we've been working on so far! First off …
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| Although we're about a week late, here's the newest Progeny update! First, and most important is the addition of two …
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| It's been about a week since our last post, and we apologize for the lack of updates. This week our focus has been on …
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| Our team has been working diligently today on this update and here's what we have to show! First up is the introduction …
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| We're back to the drawing board for a title screen due to a large amount of negative input for the last one. Stay tuned!
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| Basically, we'd like to give everyone some input on what they'd like to see in two very different parts of gameplay. So …
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| Hi, we're Spector Entertainment(Yes we meant to spell it that way), we've introduced ourselves on the blogs, but this …
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| Updates on Progeny include a new hub icon, a HUD skill system, and a town founding system: Skills can be made active by …
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| For the past couple days, we've been working on how player built towns would work in Progeny. Along with giving …
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| Today we finished the Testing of the Tarus Manor dungeon. Yesterday was a single man run and today we did party runs …
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| Great test and balance of the Tarus Manor dungeon today, project is coming along nicely. We'll release more info later …
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| Spector Entertainment has created it's very own guild! Get inside info on secret projects, Q&A or just hang out! Join …
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| Spector Entertainment now has a member page to keep you updated on our latest projects and developments. Our current …
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| Open Alpha. Unique game, each race can construct towns, explore dungeons and wage war.
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| Byond Critics. Read, write, review! Or be read, be written, and be reviewed. Post our reviews on your game's hub!
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| The best stress relief anyone can buy! Run over people with a big ass Car!
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