mob
var
eat = "eating"
sleep = "sleeping"
drink = "drinking"
verb
eat()
sleep()
drink()
proc
info_access()
var/Option_Datum/option = new/Option_Datum
var/info = option.Return_Info() //returns either the text "eat", "sleep", "drink"
//how can I compare 'info' to the variables the mob has, and give the descriptions of each above?
Basically the options datum will return text that directly matches up with the variable, so how can I compare the two, so that I can give the player the information that the variable holds?