ID:116363
 
Keywords: development, faith, game, god
Code:
-Screwed around with a bunch of stuff. Lots of bugfixes. Especially for new bugs I've created.
-The Add Wood and Add Stone commands are gone. You now add wood to buildings by single-clicking on them while holding some. Building is still double-clicking.
-You can now rotate Altars to place them however you like. This should allow for a little more freedom with city planning.
-You can now move foundations around before they're built, and the Altar and Farm will move as one building. Pretty neat.
-Started chopping up the code a bit to make it easier to reference. DRY is hard, man.
-Fixed barracks a bit. No more massive train grinding.
-Fixed Rock Storm. Now instead of spawning a bunch of rocks and slowly moving them around one at a time, they should all go crazy at once.
-Finally got around to making the wolf spawn in Hell work, as well as doubling the stamina damage via weather and halving the stamina regain, so it should be a bit of a challenging map now.

Graphics:
-Bumblemore said that he would be willing to make a bunch of icons for Faith, including multiple-stage building icons. Exciting.

Gameplay:
-Added Armory. For a human heart, you can make a shield that protects you from thrown rocks and trees. ...I'll probably change it to something else eventually.
-Added Farm. Once built, it spawns sheep every so often.
-Re-added Summon Follower and Teleport to Follower miracles.
-Added Delusion miracle to allow gods to ICly interact with their followers.
-Gods can now construct buildings. Or rather, will buildings to construct themselves.
-Added buyable fireball spell for gods, one of many little knick-knacks that will be available for purchase. Just gotta make it work first.
-Villagers now drop a heart when killed by other villagers. It can be given as tribute (human sacrifice!) or made into a shield.