Yet More Problems (Loading) in Developer Help
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Code:
Load() var/savefile/load load = new ("Save Files/[src.mob.ckey]") load["oldicon"] >> src.mob.oldicon load["volun"] >> src.mob.volun load["doghuman"] >> src.mob.dh load["inventory"] >> src.mob.contents load["icon"] >> src.mob.icon load["iconstate"] >> src.mob.icon_state load["overlays"] >> src.mob.overlays load["stamina"] >> src.mob.stamina load["cash"] >> src.mob.cash load["health"] >> src.mob.health load["name"] >> src.mob.name load["owner"] >> src.mob.owner load["bought"] >> src.mob.bought load["job1"] >> src.mob.acount load["job2"] >> src.mob.volun load["doggender"] >> src.mob.doggend load["whistle"] >> src.mob.whistlow load["nuetered"] >> src.mob.nuetered load["toxin"] >> src.mob.toxin load["toothrot"] >> src.mob.toothrot load["teeth"] >> src.mob.teeth load["ooc"] >> src.mob.ooc load["baby"] >> src.mob.baby load["holding"] >> src.mob.holding load["job3"] >> src.mob.catcher load["dead"] >> src.mob.dead load["sleep"] >> src.mob.sleeping load["poowned"] >> src.mob.ownin load["thirst"] >> src.mob.thirst load["polocation"] >> src.mob.poloc load["lastloc"] >> src.mob.lastloc load["lasticon"] >> src.mob.lasticon load["aim"] >> src.mob.aim load["cuffability"] >> src.mob.cuff load["translating"] >> src.mob.translate load["bodycount"] >> src.mob.bodycount load["realcatcher"] >> src.mob.realcatcher load["warning"] >> src.mob.warning load["pname"] >> src.mob.pname load["desc"] >> src.mob.desc load["pers"] >> src.mob.pers load["back"] >> src.mob.back src.mob.Injury() src.mob.Toxinate() if(src.mob.dead == 1) src.mob.locked = 1 if(src.mob.dh == "Human") src.mob.icon = 'mobs.dmi' src.mob.verbs += typesof(/mob/human/verb) src.mob.loc = locate("pound") if(src.mob.volun == 1) src.mob.PayCheck() src.mob.verbs += typesof(/mob/vet/verb) if(src.mob.acount == 1) src.mob.PayCheck2() if(src.mob.catcher == 1) src.mob.PayCheck3() if(locate(/obj/items/Handcuffs) in src.mob.contents) src <<"The password is [worldcode]." if(src.mob.dcare == 1) src.mob.PayCheck4() if(src.mob.catcher == 1&&src.mob.realcatcher == 1) src.mob.verbs += typesof(/mob/catcher/verb) if(src.mob.dh != "Human") src.mob.Thirst() src.mob.Rot() src.mob.OrigName() if(src.mob.bought == 0) src.mob.verbs += typesof(/mob/dog/verb) src.mob.loc = locate("cage") else if(src.mob.dh != "Cat"&&src.mob.dh != "Raccoon") src.mob.verbs += typesof(/mob/cat/verb) src.mob.loc = locate("stray") else src.mob.verbs += typesof(/mob/dog/verb) src.mob.verbs += typesof(/mob/stray/verb) src.mob.loc = locate("stray")
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Problem description:
I have no idea.
proc name: Load (/client/proc/Load)
source file: Saving and Loading.dm,27
usr: Squeegy (/mob)
src: Squeegy (/client)
call stack:
Squeegy (/client): Load()
Squeegy (/mob): Topic("src=\[0x3000000];action=start", /list (/list))
Squeegy (/client): Topic("src=\[0x3000000];action=start", /list (/list), Squeegy (/mob))
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