ID:141363
 
Code:
        Load()
var/savefile/load
load = new ("Save Files/[src.mob.ckey]")
load["oldicon"] >> src.mob.oldicon
load["volun"] >> src.mob.volun
load["doghuman"] >> src.mob.dh
load["inventory"] >> src.mob.contents
load["icon"] >> src.mob.icon
load["iconstate"] >> src.mob.icon_state
load["overlays"] >> src.mob.overlays
load["stamina"] >> src.mob.stamina
load["cash"] >> src.mob.cash
load["health"] >> src.mob.health
load["name"] >> src.mob.name
load["owner"] >> src.mob.owner
load["bought"] >> src.mob.bought
load["job1"] >> src.mob.acount
load["job2"] >> src.mob.volun
load["doggender"] >> src.mob.doggend
load["whistle"] >> src.mob.whistlow
load["nuetered"] >> src.mob.nuetered
load["toxin"] >> src.mob.toxin
load["toothrot"] >> src.mob.toothrot
load["teeth"] >> src.mob.teeth
load["ooc"] >> src.mob.ooc
load["baby"] >> src.mob.baby
load["holding"] >> src.mob.holding
load["job3"] >> src.mob.catcher
load["dead"] >> src.mob.dead
load["sleep"] >> src.mob.sleeping
load["poowned"] >> src.mob.ownin
load["thirst"] >> src.mob.thirst
load["polocation"] >> src.mob.poloc
load["lastloc"] >> src.mob.lastloc
load["lasticon"] >> src.mob.lasticon
load["aim"] >> src.mob.aim
load["cuffability"] >> src.mob.cuff
load["translating"] >> src.mob.translate
load["bodycount"] >> src.mob.bodycount
load["realcatcher"] >> src.mob.realcatcher
load["warning"] >> src.mob.warning
load["pname"] >> src.mob.pname
load["desc"] >> src.mob.desc
load["pers"] >> src.mob.pers
load["back"] >> src.mob.back
src.mob.Injury()
src.mob.Toxinate()
if(src.mob.dead == 1)
src.mob.locked = 1
if(src.mob.dh == "Human")
src.mob.icon = 'mobs.dmi'
src.mob.verbs += typesof(/mob/human/verb)
src.mob.loc = locate("pound")
if(src.mob.volun == 1)
src.mob.PayCheck()
src.mob.verbs += typesof(/mob/vet/verb)
if(src.mob.acount == 1)
src.mob.PayCheck2()
if(src.mob.catcher == 1)
src.mob.PayCheck3()
if(locate(/obj/items/Handcuffs) in src.mob.contents)
src <<"The password is [worldcode]."
if(src.mob.dcare == 1)
src.mob.PayCheck4()
if(src.mob.catcher == 1&&src.mob.realcatcher == 1)
src.mob.verbs += typesof(/mob/catcher/verb)
if(src.mob.dh != "Human")
src.mob.Thirst()
src.mob.Rot()
src.mob.OrigName()
if(src.mob.bought == 0)
src.mob.verbs += typesof(/mob/dog/verb)
src.mob.loc = locate("cage")
else if(src.mob.dh != "Cat"&&src.mob.dh != "Raccoon")
src.mob.verbs += typesof(/mob/cat/verb)
src.mob.loc = locate("stray")
else
src.mob.verbs += typesof(/mob/dog/verb)
src.mob.verbs += typesof(/mob/stray/verb)
src.mob.loc = locate("stray")


Problem description:
I have no idea.

proc name: Load (/client/proc/Load)
source file: Saving and Loading.dm,27
usr: Squeegy (/mob)
src: Squeegy (/client)
call stack:
Squeegy (/client): Load()
Squeegy (/mob): Topic("src=\[0x3000000];action=start", /list (/list))
Squeegy (/client): Topic("src=\[0x3000000];action=start", /list (/list), Squeegy (/mob))
Me neither. Where's line 27? Do you really have to be manually loading all those variables? Can't you just use Read(load)?
In response to Kaiochao (#1)
Line 27 is

load = new ("Save Files/[src.mob.ckey]")
The actual error would be nice; you just gave us the proc name etc. and below.

Try replacing mob.ckey with just ckey, as it might be an issue with the mob.
In response to Jeff8500 (#3)
That's all it gave ME.

SCENE 1
Place: Load, famous hacker hideout
Cast:
Code, infamous hacker and creator of many annoying viruses
Godfather, leader of the mob
Ckey, Godfather's right hand man
Mobster 1, mobster
Mobster 2, mobster

ACT 1
Code's Office
Godfather: I'd like to purchase your services.
Code: You the godfather?
Godfather: Yes, I am.
Code: I'm afraid I can't do that.
Godfather: Why not?
Code: I take issue with your mob.
Two shots from Code's gun. BLAM! BLAM!
Godfather slumps to the ground.

Outside Code's Office
Mobster 1: Did you hear that?
Mobster 2: The godfather is dead!
Ckey: Now, don't jump to conclusions...
Mobster 2: He was unarmed!
Mobster 1: What're we gonna do?!
Ckey: I'll tell you what.
Mobsters 1 & 2: What?
Ckey: You're going to die!
Mobster 1: Wha--?
Four shots! BLAM! BLAM! BLAM! BLAM!
Ckey: See ya, suckers. I'm a double agent.
Ckey busts into Code's office.
Ckey: He dead?
Code: Dead as can be.
Ckey: Let's get outta here. Our work is done.

Fade, end of ACT 1