ID:112584
 
In my last post Fully Rotatable Map, I talk of a system I developed which allowed the user to rotate their map completely(go figure XD). [a link was provided to the host files however I removed it because it was changed to the one provided here]

While talking about the map system and giving credit for a snippet I took from a library, I mention how I felt it would be possible to create a shotty 3D system using what I had created. Well, while at work a few days ago I had an epiphany. You'd be suprised how much thinking you can get done when you pick cardboard in a warehouse.... Anywho, I realized that in order to make it feel 3D I needed to have the Y not spaced as far as it needed to be(3D 101.. I know :p). So, I applied this logic with a choppy layering changer and well.. It actually feels kinda 3D...

Just so you know, it will go into an ISO state if your view is somewhat northeast(just rotate till ya see the walls change in design completely).

Check out the host files here.

If clicking the link doesn't work try copying and pasting the URL: http://www.angelfire.com/sc3/ss4toby/3DSystem.zip

Since I got this far hopefuly I can get it decently nice.. That'd be pretty cool =).. However, don't put all your hopes into me doing so. I get lazy quick :/...


Had to upload the file to Angelfire because BYOND was corrupting the dang ZIP...
Is it possible to scroll while moving, using this system? Other than that is awesome. I love the rotation.
Well. Yeah. All that would require is me adding proces that loop when you key down instead of using BYOND default repeat engine.
Fantastic job :D Now do pseudo 4D where you can travel in time.
I don't even know what that is :p
Why are all the blue squares always turned the same way to you? even if you change your camera :P
They only have two states. The isometric and the normal.
Reminds me of this.

It was pretty fantastic for its time. Hell, it's still pretty amazing.
The host files are difficult to come by nowadays however.


TRN did a better job of pulling off the effect though. You should look into what OFD did and try besting him!

[EDIT]: I dug through my stash of old, rare, and classic DMBs and found a copy of TheRoyalNoneSuch.
http://files.byondhome.com/D4RK354B3R/theroyalnonesuch.zip

Enjoy. :]
@D4RK3 54B3R

When the pig attacked me, I was really surprised. The loud music shocked me a little too :P
You're a member, why not make a proper hub entry and host the files somewhere that doesn't suck worse than any file host known to the internet?
Nadrew, was that to me or D4RK3 54B3R?

And D4RK3 54B3R, that was actually my goal :p.. To mimick OneFishDown's system. I honestly would like to perfect things a little. Add the whole further away it is the smaller it gets and etc. Idk though. Idk if I'm quite that good. And if I am idk if I feel like it XD. A rinky dink 3D system would be just as well... I should honestly release the source once(and if) I get everything working as desired. Which reminds me! I'll give ya $20 for a 32x32 wall image from an angle that rotates 360 degrees. Just lable em 0 for angle zero and etc. Got pay pal =)? I'm asking you because I know you use blender(and quite well).
Use scale and the players view. Would make it really 3D! Since the scrolling of the middle button can't be sensed >.> I'd suggest using Page Up and Page Down, just an idea.
Without perspective (objects further away appearing smaller) it seems like you'd be better off using the built-in isometric mode to achieve a 3D look.
I actually suspect a cheap way to detect if your center button scrolls or not. It would require a complete javascript macroing controler though. So not worth it. Javascript macroing is shotty at best.
Well, the idea is to have it rotate from behind view to everything in between. Not just have an isometric map. I could do that far too easily. Especially now that BYOND supports it XD.