Lookin Good! in Off Topic
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Well, I've been developing something fairly simple. That is of course an on screen text box. Mine however went from a simple display text, to a display text slowly, to a display some text instantly and other texts at certain paces, and then finally to the last one and then even a good replacement for an input(although it's not exactly the best).
With this script and a shorty spur of the moment storyline,
mob/player/Login() ..() src.sight = 1 RadarSettup() src.CreateCharacter() src.CharacterLoginSetup() src.TextBox("<i>*Background riddled with screams*</i><br><b>Voice #1:</b> [TextDelay("We're not going to make it!!",1)].</b>") src.TextBox("<i>*Background riddled with screams*</i><br><b>Voice #2:</b> [TextDelay("Don't say that! We do still have him.",1)][TextDelay("...",5)]</b>") src.TextBox("<i>*Background riddled with screams*</i><br><b>Voice #1:</b> [TextDelay("True, and the reward we'll get will defiently be worth it.",1)].</b>") src.TextBox("<i>*Background riddled with screams*</i><br><b>Voice #1:</b> [TextDelay("OH NO!!!!",0.5,"font-weight:bold;")][TextDelay(" ",1)][TextDelay("GET DOWN!!!",0.5,"font-weight:bold;")]</b>") src.TextBox("<i>In a haze you begin to come to. You somehow recongnize instantly that your in a battlefield souly off a sense in the air.</i>") var/Weapon = src.TextBox("[TextDelay("<i>You begin to feel around for something to defend yourself. Almost like it was fate, you grab ahold of a(n) - </i>",1)]<br>[TextDelay("[Option("Sword")][Option("Staff")][Option("Bow")][Option("Axe")]",0)]") src.TextBox("<i>You pull the [Weapon] close. An odd sense of security overwhelms you once the [Weapon] is in your hands.</i>") src.TextBox("<i>Voice-in-Head: </i>[TextDelay("[src]",1)][TextDelay("....",5)]") src.TextBox("<i>Voice-in-Head: </i>[TextDelay("[src].. Arrise, and defend your people once more. They need you again [src]..",1)]") src.sight = 0
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I actually made a half decent login. Check it out in action!
Hopfully(somewhat doubtful though) if I can get modivated enough I will start getting together my dream RPG. One that would suffise the needs of an action game lover such as myself all along while supplying ones RPG needs too.
No promices though >;).
*Edit and spoiler!!*
Just realized you "wake up" with no-face people around and everyone is in their underwear >=). Some battlefield.
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No you didn't. I absolutely hate input and select prompts for character creation. And this is the focus of Part 2 of my "Decent Game Design" series. (Which I promise I'll try and get out soon!)
That aside, I quite like the text on screen thing. It looks pretty at the very least. Though if I maximise the screen, it starts to get distorted and looks less prettier, but still pretty. Good work (provided it's not programmed poorly. ;)).