Basically, I was dwelling over a sandwich at 2 AM, as one oft does, when it occurred to me that I did have a few skills I was not using elsewhere (and so would be bored/frustrated/disinterested by using on BYOND), that could be put to use to help you developer folk get along easier and get your games going.
The premise was simple really, and reflected by my own situation. In the UK, home internet connections are really only good for one thing: downloading. Their upload rates are not great, and the ping/latency to many places is also kinda poor. This means I can host a BYOND world on my beast of a PC, but it's really only good for testing with 2 - 3 people.
So if I were developing a game, and felt it was maybe ready for a nice beta weekend, or just long term hosting to weed out performance bugs etc, I really need a VPS of some kind. Those things cost $$$. Not loads, but you know, it's a bit, and student Stephen001 wouldn't probably have been able to afford it month on month, even if career Stephen001 can now.
As I'm kinda alright with this Linux thang, I figured I'll buy up a largish VPS / small unmanaged dedicated solution, and basically offer up free hosting for stuff I consider original games. You'd obviously be sharing with whoever else is on the server, but if you need a way to get started, or some reliable presence, it seems to me that this would be a nice stepping stone. Maybe because you're 24/7 and 10 - 20 people can play it, you start to hit it big, who knows?
That'd be nice, as then you are read to move onto bigger and better services, and we all benefit from a new, populated game.
The idea is one game per developer, kinda just to make sure I'm not overloading things, and hopefully avoid being taken advantage of. If games get huge huge (like, obviously in need of their own server), I'll chat with the developer and try to get them onto a reliable service, and smooth that transition.
How's the idea sound? Any obvious issues here?