| I played with this a bit years ago, basically packaging the BYOND linux software up as RPMs, debs etc, along with all …
|
|
9 |
|
|
| Welcome to BYOND's great circle-jerk. Basically, when would you say you had the most fun, good community interaction …
|
|
60 |
|
|
| A configurable logging library in the style of log4j
|
|
3 |
|
|
|
5 |
|
|
|
1 |
|
|
|
19 |
|
|
|
0 |
|
|
| TCP keep-alives to help avoid dropping user connections.
|
|
2 |
|
|
| Should those bars be joined together?
|
|
3 |
|
|
| Wasn't sure what to do with this, seen as you've not enabled the bug report tracker on here. runtime error: Cannot read …
|
|
2 |
|
|
| https://twitter.com/ forexposure_txt It's basically a twitter account of some of the stuff people say to artists, when …
|
|
3 |
|
|
| Does BYOND have a hosted copy of their license?
|
|
0 |
|
|
| An analysis of the problem of "Expert Beginnerism", and it's harm on games and development.
|
|
9 |
|
|
| http://www.nczonline.net/blog/ 2012/06/12/ the-care-and-feeding-of-software-engineers-or- why-engineers-are-grumpy/ It's …
|
|
3 |
|
|
| Erm, well now, that's an interesting post in itself. "one of you fuckers probably deleted his post" What makes you feel …
|
|
0 |
|
|
| Just a quick gauge of what's what regarding the distributions you guys like to use. Feel free to share what you use the …
|
|
5 |
|
|
| Basically, I was dwelling over a sandwich at 2 AM, as one oft does, when it occurred to me that I did have a few skills …
|
|
26 |
|
|
| A library to provide UUID generation support.
|
|
3 |
|
|
| I recall from the initial website update that we had little help scores next to people's names on their forum profiles …
|
|
1 |
|
|
|
9 |
|
|
| A few annual statistics on BYONDers, for developer use.
|
|
59 |
|
|
| Stephen discusses project managers, and his experience of what makes them good.
|
|
9 |
|
|
| Does anyone know of or run an open source game they'd like to share with people?
|
|
3 |
|
|
|
0 |
|
|
| A library for creating finite state machines.
|
|
3 |
|
|
| F_Damage, now with text alignment and sensible number displays!
|
|
12 |
|
|
| And pizza. Because Decadence is that good.
|
|
25 |
|
|
|
2 |
|
|
| The fair British weather in May is getting the better of Stephen, as he promises to code.
|
|
12 |
|
|
|
32 |
|
|
| A nice video for people who think they'd like to step up their freelance, and make money off it.
|
|
2 |
|
|
| I quite fancy programming some DM. Could you use a little help?
|
|
16 |
|
|
| Stephen covers a little library to try and show a few of the ideas that go into making something a handy DM library. Ho!
|
|
4 |
|
|
| Stephen's off his meds again: A free offer of game promotion for YOUR game!
|
|
11 |
|
|
| A blog post about libraries on BYOND, and some upcoming DevTalk stuff.
|
|
8 |
|
|
|
8 |
|
|
| As a minor point of interest, I have been using @url import() to include a common CSS theme across a number of keys I …
|
|
2 |
|
|
| A library to provide global and local game events management and scheduling.
|
|
12 |
|
|
| Could you please remove the non-Windows specific code the site has going on for hub pages? Because the website turns …
|
|
1 |
|
|
| I seem to have hit across an issue with my DLL String Utilities library, where something between BYOND and my DLL do …
|
|
1 |
|
|
| A new library idea, using high performance DLL code in BYOND.
|
|
6 |
|
|
| A short article covering a project manager's main role.
|
|
0 |
|
|
| A library of performance enhanced string functions.
|
|
3 |
|
|
| Just a small one, but authors should probably be paged when their submission changes state.
|
|
3 |
|
|
| We've re-shuffled our listings, staff and are preparing for a busy busy year! See inside for more.
|
|
16 |
|
|
|
20 |
|
|
| A short introduction to revision control, it's benefits to BYOND developers and a tool to get you started.
|
|
0 |
|
|
| Following a slightly embarassing 0.9.0 release, 1.0.0 is now formally released!
|
|
0 |
|
|
| Some discussion and thoughts on an unusual and creative application of one of BYOND Anime's classic themes.
|
|
9 |
|
|
| F_Damage 0.9.0 is released, with performance improvements and big icon support.
|
|
0 |
|
|