ID:120174
 
So as far as the needed components, space is done. Solar systems spawn based on how big the map is, planets spawn from as low as 1 per system up to a defined variable (which will be an in-game setting). Solar systems orbit around a galactic center, while planets orbit within their respective solar systems. You can plainly see the planetary orbits while the solar orbits are much more subtle. Orbits also look elliptical, as if the planets were being pulled towards an object by gravity before accelerating away, only to be pulled back again. Planets closer to the sun orbit faster than those further away. Also, finally, the planets spawn randomly in their respective orbits instead of all in the same spot.

However, it's not done as far as where I want it to be. I could create several 'bands' of solar systems to better mimic a galaxy, which would also allow for more solar systems at any given map size. I also want to add in smaller things such as rogue asteroids. I have additional ideas but I am reluctant to share them at this time.

However, what's currently roadblocking me from progression to a demo version is planet surface generation. I need to find that 'right balance' between land and water, and do this as efficiently as possible. I -will- have to put a loading screen in due to the mass amount of generation involved in this project.
Cause of the fact that not many people respond ever to your posts I'll be nice and say something. From what your saying it sounds fun, so keep on keeping on!
Joshuaray202 wrote:
Cause of the fact that not many people respond ever to your posts I'll be nice and say something. From what your saying it sounds fun, so keep on keeping on!

Thanks for the comment and words of encouragement. I feel I'd get a bigger response if I released my design document, but I really don't want to announce certain things prematurely by doing so.
My opinion is that you should put a sneak peak of it so that you can get more fans and make you more motivated to complete the project.
Joshuaray202 wrote:
My opinion is that you should put a sneak peak of it so that you can get more fans and make you more motivated to complete the project.

There is a 'sneak peak' available at: http://www.byond.com/games/Stevenw9/ChiOnline

However, it does not include space generation or any of the customization ideas I have. A video can be found showing off space a bit in one of my previous posts, but there have been changes since then and more are still coming. I'll release a new video when I can "WOW!" someone.
Are the smaller body's orbits shifted slightly off center of the larger body that they orbit?
GreatFisher wrote:
Are the smaller body's orbits shifted slightly off center of the larger body that they orbit?

I need a better explanation of what you mean by this.
well in all orbits, big or small, there a two focal points a which the orbit can be centered. In solar orbits(planets orbiting the sun) the space between these two points is quite small, and so the orbit looks central. But in fact it is not and so the orbits should be very slightly off center.

Better?
Incredibly so, and actually my formula can be adjusted very easily for that. I can displace the orbits from the center by mere pixels and leave it looking centered just as explained. :3
Cool, very good then.