| Just replace throw() with _throw() and the color variable with _color and it compiles fine.
|
|
9 |
|
|
| Hm I wonder why an extracted .dmi won't convert but a freshly made .dmi from Dream Maker does. The fresh .dmi file even …
|
|
6 |
|
|
| anyone else have this problem?
|
|
7006 |
|
|
| Develop a team of locksmiths, burglars, con-men, spies, and tech gurus to pull heists and move up in the espionage …
|
|
0 |
|
|
|
449 |
|
|
| That link is broken for me, did you know your forums on your website have a bunch of porn posts from bots? Or maybe you …
|
|
1 |
|
|
| Awesome post, love your writing style! Popisfizzy is right, execution is everything. Since my early BYOND days, I've …
|
|
39 |
|
|
| if you didn't see this already, it's pretty clever
|
|
1 |
|
|
| I think the real question here is if reality even exists at all..
|
|
77 |
|
|
| I like the style of the players, but to get a good idea of how to blend the environment with the characters, look at …
|
|
6 |
|
|
| Did you know that your privacy rights are currently under threat? ICANN - the overseers of the Internet’s domain name …
|
|
0 |
|
|
| On a kickstarter no less. Look at the comments; "celeritas on March 10 I feel scammed." Hahaha
|
|
5 |
|
|
| I once used 'the DM' to hijack some government controlled databases, and then blackmailed them to give me some secret …
|
|
23 |
|
|
|
5 |
|
|
|
33 |
|
|
|
9 |
|
|
| EmpirezTeam wrote: > Suicide Shifter wrote: > > I always thought it was poh-kee-man. > > Get out. But I'm learning …
|
|
9 |
|
|
| I did something like this with my game spies Here it is in action~
|
|
43 |
|
|
| Look at the old maps in MLaaS. I did more there in a 50x50 area than I have done in most other BYOND action rpgs …
|
|
23 |
|
|
| Empirez, saw this & reminded me of you.
|
|
94 |
|
|
| If you remember this guy, you are old
|
|
5 |
|
|
| When logging out on the site, why not just clear the authenticated token? No hook back to BYOND.
|
|
7 |
|
|
| That really sucks to hear. Send me some pics of the damage, I want to see how bad the damages are. Maybe I can file a …
|
|
53 |
|
|
| Toddab503 wrote: > BYOND has already attempted merchandise in the past, and while it may not have been the best time …
|
|
714 |
|
|
| Think BYOND is a hard programming language? Me either. At least you don't have to program a game with one of these …
|
|
7 |
|
|
| I was waiting inside the lobby of my apartment complex one day during my lunch break, and there was a kid there …
|
|
37 |
|
|
| I bet you would have been happier paying me $20 dollars...
|
|
17 |
|
|
| It's definitely a time consuming project, which kind of aggravates me that I spend a whole day and not have much …
|
|
23 |
|
|
| 1.25.6 P2P Chat added. Searchable nodes in code tree/object tree Ability to create new folders directly in the code …
|
|
0 |
|
|
| I want to incorporate something like a simple P2P chat system within the IDE, allowing anybody connected to the IDE to …
|
|
0 |
|
|
| An integrated development environment for replacement of the Dream Maker
|
|
0 |
|
|
|
4 |
|
|
|
2 |
|
|
|
16 |
|
|
|
21 |
|
|
|
3 |
|
|
| I don't know everything that goes on behind the scenes here at BYOND, but from my view point, there are a lot of …
|
|
18 |
|
|
| This. What was I thinking...?
|
|
22 |
|
|
| That's what I (thought I said) meant to say. Useful for other functions as well proc/tt() var/a = 0 var/b = 2 var/c = 3 …
|
|
2 |
|
|
| maybe make the arms more 'boney' like the reference picture... then; what Ter said.
|
|
5 |
|
|
|
11 |
|
|
| No need to be complicated. Take the lowest stats a player can have at level one, and compare it to the highest possible …
|
|
21 |
|
|
| There we go, I tried some clouds. I failed at dithering the title, and I've wasted too much time on this already. I'll …
|
|
21 |
|
|
|
9 |
|
|
| their minds are exploding at the same time!! or maybe they are holding one big flaming balloon. I don't know whats …
|
|
27 |
|
|
|
12 |
|
|
| i love that side view perspective,
|
|
5 |
|
|
|
8 |
|
|
|
14 |
|
|
| >If players are just shrugging off your art without any attention, then you, as a Game Designer, have failed. > I …
|
|
28 |
|
|
Apr 23 2010, 11:09 pm