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2 |
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| The beta is up right now, you can check out the hub page here or if you're an awesome guy you can try out the server …
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34 |
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| I beat Halo: Reach on Legendary last night, I did it solo which was pretty tough. The final mission in particular was …
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7 |
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| How about adding a little "show guests" checkbox to the Medals & Scores page? What it would do is toggle the visibility …
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8 |
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| Having newfound time on my hands I managed to scrape together what MdNight and I had worked on and turned it into …
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18 |
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| A short demo showcasing various game mechanics. You play the role of Pascal, a steam mechanist who must circumvent …
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11 |
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| I had it preordered and shipped on day one.
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17 |
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| Parallax scrolling wouldn't be such a pain if we could have screen objects which don't alter the game's resolution. It …
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5 |
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1 |
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12 |
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0 |
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| I would like a Center option added to screen_loc. Center would work independently for both the X and Y axes, setting a …
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4 |
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| How do you recover from a UFC fight night hangover?
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4 |
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| MouseDrag() is completely oblivious to what's happening after it has been initiated. It keeps track of what mouse …
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2 |
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6 |
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| What I would like is a randomize variant of the fill button in the map editor. Here's how it would work. In the map …
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11 |
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13 |
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| Over at the Art Society they've opened up a new section for artists who are looking for work and/or people who are …
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14 |
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| Currently there's no way to grab a list of all players with medals. With scores you can easily grab a list of every key …
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3 |
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0 |
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| I don't know the source, it's packed with great tips and pieces of info though.
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4 |
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| When you want to send a client to another server they get an alert asking for permission to do so. I'm guessing this is …
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4 |
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| When DS loses connection map panels go blank. Sometimes they'll show what was last seen for awhile, but as soon as the …
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1 |
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3 |
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| MdNight, one of the pixel artists working on Decadence, has been working on some clay sculptures for his maquette …
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7 |
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0 |
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5 |
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0 |
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1 |
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| A few people have said the tanned skin is indistinguishable from the light skin. It looks fine on my monitor, but it …
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13 |
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| Say if I had five kills shown on a hub's scoreboard. In-game I score another kill, totaling six kills.
Couldn't there …
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30 |
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| Sounds should have more flexible wait variables. They should be able to wait on more than their own channel.
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4 |
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| Copied from BYOND Features forum by Lummox JR I have somewhere around 400 million games listed in my pager. If you …
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0 |
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2 |
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| Copied from BYOND Features forum by Airjoe I'm not sure what you'd call it how how you would implement it, but it would …
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1 |
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| Is there a reason why only BYOND Members are allowed to make comments? It would be nice if non-members could comment …
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3 |
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| Copied from BYOND Features forum by Lummox JR This is a simple request. I would like DS to automatically reconnect …
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1 |
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| Copied from BYOND Features forum by Lummox JR Right now in order to make a simple tree we have to cut the trunk and …
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6 |
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| What is your favorite match type in a shooter?
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29 |
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| Roses are red, violets are blue, my source code is spread, rips are anew.
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8 |
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1 |
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9 |
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| I'm not sure what you'd call it how how you would implement it, but it would be nice if there was a way to make colors …
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5 |
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| Descriptive Problem Summary: When big icons are stacked without having their layers set manually, parts of an icon …
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3 |
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| I've recently switched from a CRT to an LCD screen and I've noticed a huge change in most BYOND games and PC games in …
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4 |
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| The rendering_mode variable would be used to tell if the player is using hardware or software rendering. If it's …
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3 |
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| Take part in an epic battle over a colored piece of cloth.
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418 |
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| "Bandwidth usage was higher than it should be in dynamic, action-oriented games." Could someone chime in on what …
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6 |
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Apr 7, 1:45 am