
During the first few weeks of the challenge Md and I were almost working on the game daily. We had ambitious plans featuring a small cast of characters, enemies, and three different locals with a light narrative sprinkled in to tie it all together. As time went on Md was encumbered with coursework and after conversing with Tiberath over what exactly "casual" was our motivation became crippled. You know, the usual development cycle of a BYOND game.
We still have all sorts of character sketches and technical drawings stored away. If you like the demo and would enjoy playing a fully developed version it wouldn't hurt to tell Tiberath how you feel. =)