Well, I have a few, and I wanted to share some of them now (note: for some silly reason, I arranged all of these backwards from convention, with the new/after shot on the left, and the old/before shot on the right):
These two sets show a bedroom... First, in full light, and then with a player sleeping with just a lamp turned on (note that normally, when you go to sleep, your screen blacks out... I had to temporarily disable that to get the sleeping shots) I like how much more depth the new look seems to have compared to the old one... Of course, all of the old shots suffer from poor color reduction, so they don't really look quite as nice as the actual game, but they're not far off) The sleeping shot really shows off how much difference a transparent darkness effect makes over the old dither...
Nothing special here, just an outside shot to show the new rain a bit better (and again, how much nicer things look with transparent darkness)
The old "flashlight-in-the-hallway" shot... I've always really liked how the flashlight effect looks (would be nicer if the light pool was more rounded, but I can live with it this way), and (yes, once again) it looks so much cooler without dithered darkness (note: I'm not claiming personal credit on how nice the transparent darkness looks, since that graphical improvement has virtually nothing to do with my own talent or even my own work, aside from implementing it... I'm just impressed by how much of a difference it makes)
A shot of me standing in the study... This one shows the better graphical depth of the edited icons... The floor has been pushed down, the furniture has been pulled up, etc. The color saturation is also a good deal lower on many graphics, getting away from a more cartoony look...
Ahh, the classic "gruesome death by shovel" shot (well, as close an approximation as I took the effort to get) There's a little more variation in the blood splatter icons, not to mention pixel offsets, rotations, etc. to add even further variation... In the new shot, you'll also notice a little magnifying glass icon over one of the blood splatters... As an effort to give a bit more of a visual impact/feedback to actions, any interactions on the map briefly overlay the icon of your Current Action on the object you are interacting with (an attack will flash your weapon's icon onto your victim, examining something flashes the magnifying glass onto that item, etc.) That magnifying glass actually belongs to another mob, who happened to be coming up on the scene (just out of frame for this shot), and was "investigating" the crime scene clues...
That's all for now, hope you like them!
P.S. Expect to get your hands on this update very, very soon...
That's my only beef with your interface. But I always loved this game.