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        <title>Swift_falcon240's site</title>
        <link>http://www.byond.com/members/Swiftfalcon240</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 01:43:43 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>More Game Updates</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=105363</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=105363</guid>
            <pubDate>Mon, 06 Dec 2010 02:03:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=105363#comments</comments>
            
            <description>So, Ive made a few more updates to Pokemon RFD.&lt;br&gt;
&lt;br&gt;
I have fixed the PVP system to work and Have added 3 more Pokemon groups:&lt;br&gt;
&lt;br&gt;
Ekans, Pikachu, and Sandshrew.&lt;br&gt;
&lt;br&gt;
Giving us a total of 11 available pokemon groups.&lt;br&gt;
&lt;br&gt;
I have also added Medals and Scores to the game.&lt;br&gt;
&lt;br&gt;
-&lt;br&gt;
In this update I also want to apologize for not hosting the game regularly. Ive been dealing with some emergency's and haven't been able to update the game much more then it is currently been updated.&lt;br&gt;
&lt;br&gt;
Also, I would like players to give me some insight on what features they think the Game should include.&lt;br&gt;
&lt;br&gt;
I also want to ask players what their impression of the game is so far. (i.e. What you like and don't like)&lt;br&gt;
&lt;br&gt;
It would be nice if players could either comment this post, or comment on the Games forums &lt;a href=&quot;http://z15.invisionfree.com/PokemonRFD/index.php?act=idx&quot;&gt;Here&lt;/a&gt;</description>
        </item>
                <item>
            <title>Pokemon RFD Update!</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=104728</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=104728</guid>
            <pubDate>Thu, 18 Nov 2010 21:49:21 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=104728#comments</comments>
            
            <description>Hey Guys! Hope you all are having fun trying out Pokemon RFD! Just wanted to Post a new Blog about Game Updates..&lt;br&gt;
&lt;br&gt;
I recently have added:&lt;br&gt;
&lt;br&gt;
(All Pokemon Below have Evolves, Attacks, etc)&lt;br&gt;
-Weedle&lt;br&gt;
-Pidgey&lt;br&gt;
-Rattata&lt;br&gt;
&lt;br&gt;
I have Fixed:&lt;br&gt;
-Metapod Evolve&lt;br&gt;
&lt;br&gt;
I have Also Added:&lt;br&gt;
-Damage Weakness Text&lt;br&gt;
-Opponent Attack PP&lt;br&gt;
-Save will not be lost after updates code&lt;br&gt;
&lt;br&gt;
Well, hope you all have fun! Im always updating, so come visit some time. :)</description>
        </item>
                <item>
            <title>To Host PokemonRFD Starting Today!</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=104528</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=104528</guid>
            <pubDate>Sat, 13 Nov 2010 23:50:21 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=104528#comments</comments>
            
            <description>Hey! Hope you all will enjoy Pokemon RFD as I have finally got my internet today and will be hosting regularly! :D</description>
        </item>
                <item>
            <title>Getting My Internet! FINALLY!</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=104449</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=104449</guid>
            <pubDate>Thu, 11 Nov 2010 23:14:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=104449#comments</comments>
            
            <description>Hey Guys! Im FINALLY getting my internet on Saturday!! YAY! :p So hopefully I will be able to host Pokemon Renewed From Dust regularly! ^_^ Anyways, Hope you all will enjoy the game!</description>
        </item>
                <item>
            <title>Pokemon Renewed From Dust Website</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=102513</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=102513</guid>
            <pubDate>Tue, 28 Sep 2010 02:37:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=102513#comments</comments>
            
            <description>Hey Guys! Just letting people know I've made a website for Pokemon RFD &lt;a href=&quot;http://airesdragon.angelfire.com/index.html&quot;&gt;Here!&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Hope you all are having an awesome day!&lt;br&gt;
&lt;br&gt;
Stay tuned for more game updates!</description>
        </item>
                <item>
            <title>Pokemon RFD Updates :D</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=102381</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=102381</guid>
            <pubDate>Sat, 25 Sep 2010 22:49:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=102381#comments</comments>
            
            <description>Just updated Pokemon RFD with a ton of fixes!&lt;br&gt;
&lt;br&gt;
-Battle system working in full operation!&lt;br&gt;
-Battle System text running smoother and faster!&lt;br&gt;
-Fainting with a black screen gone!&lt;br&gt;
-Level-Up Stats Calculation fixed!&lt;br&gt;
-Evolutions and Attacks working and Added!&lt;br&gt;
-PC Working!&lt;br&gt;
-Cloning now Operational!&lt;br&gt;
&lt;br&gt;
Pokemon Currently Available (Includes All Evolutions and Attacks):&lt;br&gt;
&lt;br&gt;
-Bulbasaur&lt;br&gt;
-Charmander&lt;br&gt;
-Squirtle&lt;br&gt;
-Caterpie&lt;br&gt;
&lt;br&gt;
Current Items:&lt;br&gt;
-Potion&lt;br&gt;
&lt;br&gt;
Other Recent Updates:&lt;br&gt;
-PVP system created! (Still needs testing)&lt;br&gt;
&lt;br&gt;
Im going to be adding more pokemon into the game, as well as more map and a better Skin!&lt;br&gt;
&lt;br&gt;
GMs will be needed at some point soon as I will be getting internet service and will be able to host at some point soon!&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Pokemon- RFD Finally Here!</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=100386</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=100386</guid>
            <pubDate>Mon, 16 Aug 2010 03:10:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=100386#comments</comments>
            
            <description>&lt;center&gt;Pokemon: Renewed From Dust, Pre-Beta Demo Finally Here!!&lt;/center&gt;
&lt;br&gt;
&lt;br&gt;
Pokemon Renewed From Dust is a Pokemon Game where players work with Mewtwo, who gives them a Shifting Device, to gain Data on different Pokemon Species..&lt;br&gt;
&lt;br&gt;
By Completing 100% Data on any one Species you can receive a new Clone Pokemon on your Shifting Device, by going to Mewtwo's Lab.&lt;br&gt;
&lt;br&gt;
Players Battle wild Pokemon to lev l up their Clones and gain Data on Pokemon they have Defeated.&lt;br&gt;
&lt;br&gt;
They will also be able to Battle other Players soon..&lt;br&gt;
&lt;br&gt;
There will be different Quests avaliable as well, but so far I have only created one.&lt;br&gt;
&lt;br&gt;
Currently Bulbasaur, Charmander, and Squirtle can be chosen at the beginging of the game, but don't worry if you want all three!&lt;br&gt;
&lt;br&gt;
Inside Turmoil Cave, you can battle and gain data on Bulbasaur, Charmander, Squirtle, and Caterpie.&lt;br&gt;
&lt;br&gt;
All four Pokemon can Evolve, Learn new attacks, and be used in battle.&lt;br&gt;
&lt;br&gt;
GMs are needed at some point soon.&lt;br&gt;
&lt;br&gt;
I currently cannot host myself however, but I have uploaded the game to byond. &lt;a href=&quot;http://www.byond.com/games/Swift_falcon240/PokemonRFD&quot;&gt;Click Here&lt;/a&gt; to go to Pokemon RFD's Hub Page!&lt;br&gt;
&lt;br&gt;
&lt;center&gt;-Screen shot of Battle Screen-&lt;br&gt;
&lt;br&gt;
&lt;a target='_blank' href='http://img444.imageshack.us/i/pkmrfdscreenshot1.png/'&gt;&lt;img src='http://img444.imageshack.us/img444/8244/pkmrfdscreenshot1.th.png' border='0'&gt;&lt;/a&gt;&lt;/center&gt;</description>
        </item>
                <item>
            <title>Saving NPC mobs to a client Savefile</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=273541</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=273541</guid>
            <pubDate>Fri, 23 Jul 2010 23:59:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=273541#comments</comments>
            
            <description>I'm needing some help with figuring out how to save non-player mobs to a client save file. For example, A user catches a pokemon and is given a mob of that pokemon. (Creates a new mob with a variable of usr as the mobs owner, for view in a users stats tab).&lt;br&gt;
&lt;br&gt;
I need to save the entire NPC and its variables and allow the NPC to be deleted after the user logs out and re-created when the user logs in.&lt;br&gt;
&lt;br&gt;
Any ideas?</description>
        </item>
                <item>
            <title>Returning to Byond with New Ideas (Hopefully)</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=96325</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=96325</guid>
            <pubDate>Thu, 03 Jun 2010 01:04:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=96325#comments</comments>
            
            <description>Ive been having computer problems off and on since December when my Hard Drive crashed and I lost all my byond files.&lt;br&gt;
&lt;br&gt;
I am starting from scratch on a new game, but it is only in Pre-Alpha at the moment. I am making my own graphics for some of it and at some point may need a few people to help out. Im sure Pokemon fans will enjoy this new game when Im ready to host a test server.&lt;br&gt;
&lt;br&gt;
Hopefully I wont have any more computer issues, so check here every so often and maybe Ill answer a few questions about the game. ;)&lt;br&gt;
&lt;br&gt;
&lt;center&gt;&lt;img width=&quot;238&quot; height=&quot;248&quot; src=&quot;http://www.byond.com/members/Swiftfalcon240/files/2010%2D06/Swiftfalcon240%2D0001/PheonixPNG.png&quot;&gt;&lt;/center&gt;</description>
        </item>
                <item>
            <title>Load makes me logout then load? o.O Save not working?</title>
            <link>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=263912</link>
            <guid>http://www.byond.com/members/Swiftfalcon240?command=view_post&amp;post=263912</guid>
            <pubDate>Tue, 19 Feb 2008 23:50:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Swiftfalcon240?command=view_comments&amp;post=263912#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;font size=&quot;4&quot;&gt;&lt;br&gt;
Ok, so I click load turf and it for some reason logs me out then loads?&lt;br&gt;
o.O weird... anyways.. I rly need it fixed..&lt;br&gt;
Any ideas on helping me out?&lt;br&gt;
&lt;br&gt;
Also I have checked to see if there was another turf named Load and there isnt...&lt;/font&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Save Handling Code:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Write(savefile/F)&lt;br&gt;        ..()&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; y&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; z&lt;br&gt;&lt;br&gt;&lt;br&gt;    Read(savefile/F)&lt;br&gt;        ..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/last_x&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/last_y&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/last_z&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; last_x&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; last_y&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; last_z&lt;br&gt;        loc = locate(last_x, last_y, last_z)&lt;br&gt;&lt;br&gt;&lt;br&gt;client&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        SaveMob()&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.mob.initialized)&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//  world&amp;lt;&amp;lt;&amp;quot;not initialized&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!istype(src.mob,/mob/new_char))&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//  not a player&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/firstletter=copytext(src.ckey, 1, 2)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saves/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[firstletter]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.mob)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.mob.cantsave==0) &lt;span class=&quot;dmcomment&quot;&gt;//you can set this variable to 1 in times when the character cannot be saved&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/char_ckey = cKey(src.mob.name)&lt;br&gt;                    F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[char_ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/x=src.mob&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savex=x.x&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savey=x.y&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savez=x.z&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;//all variables you wish to save go HERE, this is important.&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;//F[&amp;quot;variable_name&amp;quot;]&amp;lt;&amp;lt;x.variable_name&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;//&amp;lt;---Add all new variable definitions here---&amp;gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;//&amp;lt;---To here---&amp;gt;&lt;/span&gt;&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Name&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x.name&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Icon&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x.icon&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;IconState&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x.icon_state&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;dir&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x.dir&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Spirits&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x.Spirits&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;]&amp;lt;&amp;lt;savex&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;]&amp;lt;&amp;lt;savey&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;]&amp;lt;&amp;lt;savez&lt;br&gt;                    F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Verbs&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x.verbs&lt;br&gt;&lt;br&gt;        LoadMob(char_ckey)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/firstletter=copytext(src.ckey, 1, 2)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saves/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[firstletter]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;            F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[char_ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/newx&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/newy&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/newz&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;newx&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;newy&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;newz&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/x=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/mob/new_char(locate(newx,newy,newz))&lt;br&gt;            spawn(10)&lt;br&gt;                x.loc=locate(newx,newy,newz)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/area/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(0,x))&lt;br&gt;                    A.Entered(x)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/VERBS = list()&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Verbs&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; VERBS&lt;br&gt;            x.verbs += VERBS&lt;br&gt;&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Name&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; x.name&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Icon&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; x.icon&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;IconState&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; x.icon_state&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;dir&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; x.dir&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Spirits&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; x.Spirits&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//all variables you wish to load go HERE, this is important. For each of these you added in Saving.&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//You should LOAD as well, &amp;quot;&amp;lt;&amp;lt;&amp;quot; becomes &amp;quot;&amp;gt;&amp;gt;&amp;quot; F[&amp;quot;variable_name&amp;quot;]&amp;gt;&amp;gt;x.variable_name&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//&amp;lt;---Add coresponding variable definitions here---&amp;gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmcomment&quot;&gt;//&amp;lt;---To here---&amp;gt;&lt;/span&gt;&lt;br&gt;            x.initialized=1&lt;br&gt;            src.mob=x&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        DeleteCharacter()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.client)&lt;br&gt;                alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;WARNING: Your about to select a character to delete.&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/firstletter=copytext(src.ckey, 1, 2)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saves/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[firstletter]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;                F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/characters = F.dir&lt;br&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/CancelCharacterDeletion = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cancel&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/menu = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;                menu += CancelCharacterDeletion&lt;br&gt;                menu += characters&lt;br&gt;&lt;br&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/result = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Delete character&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;DELETE&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; menu&lt;br&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (result)&lt;br&gt;                    F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    F.dir.Remove(result)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;    list/savepriority=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;    savedelay=50
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Login Code:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/new_char/Login()&lt;br&gt;    src.CheckAFK()&lt;br&gt;    PlayerAmount += 1&lt;br&gt;    src.loc = locate(4,3,1)&lt;br&gt;    MakePlayer(src)&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Guild_Invite&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Guild_Anounce&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Guild_Say&lt;br&gt;    usr.verbs+=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Create_Guild&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Guild_Boot&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Guild_Boot&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Guild_Promote&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Guild_Demote&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Invite_Person&lt;br&gt;    usr.verbs-=/mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/UnInvite_Person&lt;br&gt;    world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Info:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is Logging in!&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(PlayerAmount == 1)&lt;br&gt;        MakeHost(usr)&lt;br&gt;        usr.loc = locate(4,3,1)&lt;br&gt;        world.status = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;Version &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[world.version]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; hosted by &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;! &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[PlayerAmount]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; players logged in.&amp;lt;/b&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Swift_falcon240&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;// coded in admins for all servers&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.name == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Swift_falcon240&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Swift&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.intro = 1&lt;br&gt;            usr.introtxt = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=#CC00FF&amp;gt;Here she comes! Swift, the falcon of the night!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.intro==1)&lt;br&gt;                world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=#FFFFFF&amp;gt;OOC: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.introtxt]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            MakeAdmin(src) &lt;span class=&quot;dmcomment&quot;&gt;// theyre admin nam&lt;/span&gt;&lt;br&gt;            usr.loc = locate(4,3,1)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Rank == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Administrator&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmcomment&quot;&gt;// if theyre saved file says admin..&lt;/span&gt;&lt;br&gt;        MakeAdmin(src)&lt;br&gt;        usr.loc = locate(4,3,1)             &lt;span class=&quot;dmcomment&quot;&gt;// make them an admin&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Rank == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Moderator&amp;quot;&lt;/span&gt;)     &lt;span class=&quot;dmcomment&quot;&gt;// if theyre saved file says moderator..&lt;/span&gt;&lt;br&gt;        MakeModerator(src)&lt;br&gt;        usr.loc = locate(4,3,1)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;      &lt;span class=&quot;dmcomment&quot;&gt;// make em a moderator&lt;/span&gt;&lt;br&gt;        usr.loc = locate(4,3,1)&lt;br&gt;    ..()&lt;br&gt;&lt;br&gt;turf/Load&lt;br&gt;    Click()&lt;br&gt;        usr.client.LoadMob()&lt;br&gt;        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Loaded!&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;turf/New&lt;br&gt;    density=1&lt;br&gt;    Click()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/char_name &lt;span class=&quot;dmcomment&quot;&gt;// We set a var for the characters name here and make it &amp;quot;null&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(!char_name) &lt;span class=&quot;dmcomment&quot;&gt;// Here we check to see whether the characters name is null or text, if null we don't allow them in, if text, they are allowed in&lt;/span&gt;&lt;br&gt;            char_name = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Please put your character name in here.&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Name&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; null|text &lt;span class=&quot;dmcomment&quot;&gt;//The player makes their name here&lt;/span&gt;&lt;br&gt;        usr.name = char_name&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Would you like to be a Human or Ashtanian?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Character&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Human&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ashtanian&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Human&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.Human=1&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you a male or female?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Trainer&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random1 = rand(1,2)&lt;br&gt;                        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has joined!&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random1 == 1)&lt;br&gt;                            usr.icon=&lt;span class=&quot;dmstring&quot;&gt;'human.dmi'&lt;/span&gt;&lt;br&gt;                            usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;RedM&amp;quot;&lt;/span&gt;&lt;br&gt;                            usr.loc=locate(54,53,1)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random7 = rand(1,3)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random7 == 1)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tinchi&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random7 == 2)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tomono&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random7 == 3)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ryka&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random1 == 2)&lt;br&gt;                            usr.icon=&lt;span class=&quot;dmstring&quot;&gt;'human.dmi'&lt;/span&gt;&lt;br&gt;                            usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BlueM&amp;quot;&lt;/span&gt;&lt;br&gt;                            usr.loc=locate(54,53,1)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random3 = rand(1,3)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random3 == 1)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tinchi&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random3 == 2)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tomono&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random3 == 3)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ryka&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random5 = rand(1,2)&lt;br&gt;&lt;br&gt;                        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has joined!&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random5 == 1)&lt;br&gt;                            usr.icon=&lt;span class=&quot;dmstring&quot;&gt;'human.dmi'&lt;/span&gt;&lt;br&gt;                            usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;BlueF&amp;quot;&lt;/span&gt;&lt;br&gt;                            usr.loc=locate(54,53,1)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random4=rand(1,3)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random4 == 1)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tinchi&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random4 == 2)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tomono&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random4 == 3)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ryka&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random5 == 2)&lt;br&gt;                            usr.icon=&lt;span class=&quot;dmstring&quot;&gt;'human.dmi'&lt;/span&gt;&lt;br&gt;                            usr.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;RedF&amp;quot;&lt;/span&gt;&lt;br&gt;                            usr.loc=locate(54,53,1)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random6 = rand(1,3)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random6 == 1)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tinchi&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random6 == 2)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tomono&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random6 == 3)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ryka&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.Spirits += A&lt;br&gt;                                        A:owner=usr&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ashtanian&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.icon=&lt;span class=&quot;dmstring&quot;&gt;'Ashtanian.dmi'&lt;/span&gt;&lt;br&gt;                usr.Ashtanian=1&lt;br&gt;                usr.loc=locate(54,53,1)&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has joined!&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/random = rand(1,3)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tinchi&amp;quot;&lt;/span&gt;)&lt;br&gt;                            usr.Spirits += A&lt;br&gt;                            A:owner=usr&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 2)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Tomono&amp;quot;&lt;/span&gt;)&lt;br&gt;                            usr.Spirits += A&lt;br&gt;                            A:owner=usr&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 3)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Spirits/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.name==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ryka&amp;quot;&lt;/span&gt;)&lt;br&gt;                            usr.Spirits += A&lt;br&gt;                            A:owner=usr&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;turf/delete&lt;br&gt;    Click()&lt;br&gt;        usr.DeleteCharacter()&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;client&lt;br&gt;    script = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;STYLE&amp;gt;BODY {background:BLACK; color: white; font: 10pt 'arial', bold, italic; margin-left: 0.0in; margin-right: 0.0in} &amp;lt;/STYLE&amp;gt;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
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&lt;br&gt;</description>
        </item>
            
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