Seeing as how Fugsnarf so graciously used some of his money to get us a membership for our team, first and foremost, I want to thank him.
Now, for those of you who don't know, this key represents the team of "Project TH", you could just call us TH-Productions.
You may know some of us, including:
Latoma (aka: Katoma), myself
Fugsnarf of Megaman Files,
Axerob of "Narutard" infamy,
Ninjafro for his work,
Zane444 for his Pixel Work,
and we're currently looking into DungeonDan's abilities.
Project TH, or "Twilight Herald", is a project meant to bring a fantasy world of great depth to BYOND, something unlike anything BYOND has seen to date, or so we hope.
"Twilight Herald" is, for all purposes, meant to be an MMO scale game. Large worlds, a large variety of monsters (with hopefully few pallet swaps), all in isometric Pixel Art in order to bring the depth of this world to reality, to give you the feeling of just how tall the trees are, to give a feeling of how immense the monsters and spells truly are.
The game itself is split into five "Chapters". Each story is much like early Dragon Quest or Final Fantasy games. You are given a degree of choice in certain things (which can and will effect certain scenarios). But otherwise your characters are mute, because YOU are the Hero, and it's your story to control/tell.
Gameplay can be done solo (a system will be planned out to accommodate this), but those who work in a party will recieve greater benefits (often more Exp and more loot to use).
Leveling will be controlled by a "Power Grind" prevention system.
By next week I'll be reposting info that was once on this blog, which contains detailed information for you all. This was removed seeing as this key had little traffic before, but will be reposted over time to give people things to think about related to the game rather than spoil a mass of the game at once.
Also, if anyone has any questions for gameplay, minor story events, or about the team (including offering assistance with Pixel Art), comment to this post, and your questions will be answered in Preview #2.