ID:110895
 
Exactly what the title says.

What do you expect to see from future Project TH previews.

Mind you, we cannot guarantee any images anytime soon of gameplay, maybe not even a mockup any time soon.

All (at least I) want to know is what you guys expect from these?


Anyone answering "images" or "videos" of any kind will have their posting rights here revoked. I have an insanely low tolerance to trolling, and yes, general trolling will result in a posting right revoke from this column.
i expect a fun game that occupies my time when i am bored.
I said the previews.
In my opinion, the most important part of a game is its gameplay. Therefore, I expect to see the battle system whether it's partially or completely done (with minor bugs and glitches, of course. If I have fun playing the preview, there's no doubt that I will have fun playing the full game.
Well im dieing to see what the isometric graphics look like. It is also insane to revoke anyones posting right just because they mention images. I mean all I want to see from these things are some Pixel work and some more info about the story and combat.
I will revoke since we already know they want it, and we've issued cxonstantly that we've got no ability to provide images yet.

It's as good as trolling us and trying to get me provoked. And that's a huge no-no.

Be thankful I won't set the rules, I'll leave that to Fug and Axe. If they add No trolling to the game rules, then all the trolls better run if I log. I have a 0 Tolerance policy.
While we have no pixel art to work with, I can do my best as a novice pixel artist to create a mock-up teaser demo for all of you.
Stick figures are fine, I just want to see the battle system.
Well it depends on WHICH battle system fug decides to demo off.

Odds are he'll show off BS#3. That is, the system that will be encountered mostly in the third chapter.

The preview demo of the battle system should be in 2 to 4 weeks. Please have patience for that much. Regardless I do plan to continue these bi-weekly "preview" contents into the story and the game's systems.
Battle system #3 does seem interesting. I'm curious on how you guys will go about it.
All I'll say is it's a spinoff from Eternal Sonata, on accident. Developed it before I myself knew Sonata existed, so it's mostly a system that's completely in theory.
If you have zero graphics, how have you been testing the game so far? Text mode? Have you considered using public domain graphics? Plenty of isometric graphics are freely available.

It would be nice to see some evidence of concrete progress in these updates. It doesn't have to be a screenshot or video, it could just be a list of things you've added or fixed and a list of things you'll work on next. It's nice to hear about the story, but people will get the story when they play the game.
Right now we're mostly in a stalemate.

Fug didn't want to continue without the base (he's dropping that mood now). Once he's got things setup though Axerob will join in and help add in the extra material (which will probably take weeks to months alone considering the large variety of mobs...)

And Zane's mostly got life and is focused almost exclusively on the base. The base is still in revision 2, but life is getting tighter and tighter about him.

Quite frankly, we wouldn't have a list if we can, and some of this info won't even be obvious to find inside the actual game (maybe in the supplementary info, but not the main game), so it's a good offer :S.

Trust me I just am doing what I can to keep people interested in what we do got. I admit, we're stalling for time and using what extremely little we do got as bait to hopefully pull new people in.

But if you want even the smallest concrete evidence we're making something, well, Fugsnarf knows the damn info to this key, he should be providing more himself. Isn't that right Fug Fug.