| Could we add the ability to disable the forced `EDGE_PERSPECTIVE`, when the `client.view` is equal to or smaller than …
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| Zoom Motion Filter, Shadow Casting.
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| Dream Maker's Icon Editor color channels
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| Demo of using run-time normal maps for lighting.
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| When inserting new states into a blank icon object it should resize the icon to the inserted state's width and height …
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| Dream Maker crashes when compiling.
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| HSV Color space crashes Dream Seeker
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| An entry to the GIAD 2015 on the topic of "shrunk", tells a story about a medical doctor, who fell asleep after a rough …
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| Well, there is this thing I have been working on during my free time, which isn't much, has to be said. To be said, it …
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| Would it be possible to handle image objects slightly differently when applied to the world? Currently when you render …
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| I would like to suggest something, which I have been waiting for quite a long time. The concept is simple, I and …
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| I'm not the best at explanations, but here it goes. Would it be possible that sprites/images/icons on the same layer …
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| World of Darkness (Wikipedia) White Wolf (Wiki) I was reading through the roles of the World of Darkness and it's …
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| I'm not sure if I can put this into proper words, but what the hell, here it goes. For quite some time now I have been …
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| I would like to suggest the addition of a built-in icon function icon.Frames(icon_state). It would return the amount of …
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| Hello there! I would like to announce that the game will be playable soon, I have been working my butt off on this, …
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| Ok, I am kind of in the slump on how to proceed with making building and buildings. I have a few options available: …
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| Today we had an unannounced stress test for the pseudo-infinite world system. The number of participants over the time …
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| Hello you all! I took a few screenshots of the game to show off the unique graphics and to demonstrate various parts of …
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| Become a leader of your own faction and develop it or join an existing one. Claim land as your own and make allies …
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| For a while now, I have been thinking that games are boring and they lack versatility and the better the graphics …
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| I am leaving for the Defense Forces for mandatory training so I am away from the net for 3 months or so, however the …
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| Alright, I have finished up the GiaD, actually it was hours ago and with about 15 minutes to spare from the 24 hours I …
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| Ba-boom! was created for IainPeregrine's Game in a Day 2011 contest, the chosen theme for the game is "For Science!".
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| I made a 64 pixel mob, front view that is, made it couple of days ago. It isn't quite complete I suppose, but I am not …
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| Since I wasn't particularly happy, with the generated fire, I tweaked around with it a bit this morning and got a new …
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| Alright, this is something, which isn't entirely made by me, so I can't take all the credit. Just to clear things up; …
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| I haven't had much motivation and energy to get much done with the game, but since I was lazy enough and couldn't …
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| A few words about the past few days.
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| I haven't reported much about the progress for a while, so I will list a few of the updates I have done throughout the …
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| I have done a few updates everyday, be they either minor or major. The first major update would be the landscaping, …
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| Lately I have been working on a game, which is temporarily called "League of Power". The concept itself is simple, …
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| I tried to make 32x64 base mob for once and well problem is, I don't know what is wrong with it, the short legs? This …
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| I have found this very annoying in isometric mapping that you can't filter out the tiles based on the pixel_z. For …
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| I have found this very annoying in isometric mapping that you can't filter out the tiles based on the pixel_z. For …
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Jul 22 2013, 7:04 am