Taitz

Joined: Dec 27 2006

Pixel Artist, Programmer, Game Designer.

Shoutbox

Taitz
Jul 22 2013, 7:04 am
Say what?
Shust
Jul 22 2013, 6:04 am
Hurry up and so something
Talesowns
Apr 17 2013, 9:03 am
^ Fuck Yeah!!
Taitz
Apr 12 2013, 3:48 am
Well, for people who don't know. I'm BAAAAAAAACK!!!!
Kboy33
Oct 8 2012, 12:02 pm
I need to talk to you about Project Remake..

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Subject
Replies
Date
Location
 
Could we add the ability to disable the forced `EDGE_PERSPECTIVE`, when the `client.view` is equal to or smaller than …
0
2
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3
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4
 
Zoom Motion Filter, Shadow Casting.
1
 
Dream Maker's Icon Editor color channels
0
2
1
Demo of using run-time normal maps for lighting.
1
1
1
 
When inserting new states into a blank icon object it should resize the icon to the inserted state's width and height …
1
1
 
Dream Maker crashes when compiling.
1
 
HSV Color space crashes Dream Seeker
1
1
Demo for Realms library
1
An entry to the GIAD 2015 on the topic of "shrunk", tells a story about a medical doctor, who fell asleep after a rough …
0
 
Well, there is this thing I have been working on during my free time, which isn't much, has to be said. To be said, it …
10
 
Would it be possible to handle image objects slightly differently when applied to the world? Currently when you render …
9
 
I would like to suggest something, which I have been waiting for quite a long time. The concept is simple, I and …
4
 
I'm not the best at explanations, but here it goes. Would it be possible that sprites/images/icons on the same layer …
3
6
My entry for GIAD 2013.
4
 
World of Darkness (Wikipedia) White Wolf (Wiki) I was reading through the roles of the World of Darkness and it's …
8
 
I'm not sure if I can put this into proper words, but what the hell, here it goes. For quite some time now I have been …
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32
 
I would like to suggest the addition of a built-in icon function icon.Frames(icon_state). It would return the amount of …
11
Hello there! I would like to announce that the game will be playable soon, I have been working my butt off on this, …
4
Ok, I am kind of in the slump on how to proceed with making building and buildings. I have a few options available: …
1
Today we had an unannounced stress test for the pseudo-infinite world system. The number of participants over the time …
0
Hello you all! I took a few screenshots of the game to show off the unique graphics and to demonstrate various parts of …
12
Become a leader of your own faction and develop it or join an existing one. Claim land as your own and make allies …
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30
 
For a while now, I have been thinking that games are boring and they lack versatility and the better the graphics …
17
 
I am leaving for the Defense Forces for mandatory training so I am away from the net for 3 months or so, however the …
8
 
Alright, I have finished up the GiaD, actually it was hours ago and with about 15 minutes to spare from the 24 hours I …
1
Ba-boom! was created for IainPeregrine's Game in a Day 2011 contest, the chosen theme for the game is "For Science!".
6
0
 
I made a 64 pixel mob, front view that is, made it couple of days ago. It isn't quite complete I suppose, but I am not …
0
 
Since I wasn't particularly happy, with the generated fire, I tweaked around with it a bit this morning and got a new …
6
 
Alright, this is something, which isn't entirely made by me, so I can't take all the credit. Just to clear things up; …
3
 
I haven't had much motivation and energy to get much done with the game, but since I was lazy enough and couldn't …
0
 
A few words about the past few days.
0
 
I haven't reported much about the progress for a while, so I will list a few of the updates I have done throughout the …
0
 
I have done a few updates everyday, be they either minor or major. The first major update would be the landscaping, …
4
 
Lately I have been working on a game, which is temporarily called "League of Power". The concept itself is simple, …
4
 
I tried to make 32x64 base mob for once and well problem is, I don't know what is wrong with it, the short legs? This …
7
 
I have found this very annoying in isometric mapping that you can't filter out the tiles based on the pixel_z. For …
0
 
I have found this very annoying in isometric mapping that you can't filter out the tiles based on the pixel_z. For …
1
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