Get Started
·
Register
·
Login
Posts
ID:270611
Favorites
missile.Bumped()?
in
Developer Help
[Tips]
ID:270611
Jul 7 2006, 8:46 am (Edited on Jul 7 2006, 8:54 am)
Talion Knight
Is there a way to check if two missile procs are colliding? The reason I am asking because I can't seem to find anything in the DM reference.
#1
Jul 7 2006, 9:00 am
Mechanios
What do you mean? O.o
the Missile() is used for visual effects only. Thats as much as I've heard. If you want two things to colllide with each other, you should make two new objects and send them a-walking, so BAM.
#2
Jul 7 2006, 9:02 am
In response to
Mechanios
(#1)
Talion Knight
ah, thanks for the info.
Copyright © 2013 BYOND. All rights reserved.
the Missile() is used for visual effects only. Thats as much as I've heard. If you want two things to colllide with each other, you should make two new objects and send them a-walking, so BAM.