Is there a way to check if two missile procs are colliding? The reason I am asking because I can't seem to find anything in the DM reference.
What do you mean? O.o

the Missile() is used for visual effects only. Thats as much as I've heard. If you want two things to colllide with each other, you should make two new objects and send them a-walking, so BAM.
In response to Mechanios (#1)
ah, thanks for the info.