Information on Price and Estimates

If you are not willing to spend money to attain original graphical assets for your game, do not continue reading. Prices can be a very tricky and sometimes scary to work with. It's impossible to know precisely how long things will take. My goal is always to find a fair price. Fair prices are always a win/win situation.

Style has a VERY drastic affect on prices. I personally love making very detailed work, unfortunately this requires a lot of time, and thus cost more. I can, however, make the simple, good looking, stylistic, and cheap artwork. It all depends on how much you want to spend.

Every aspect of game art can be styled in a way to tailor a budget. Whether it be simplifying color counts, working with less frames of animation, or recycling artwork. This does not mean you can expect paying close to nothing or half-ass on the budget.

For example, graphics that look like Pokemon Gold/Silver can be done very quickly, and cheaply. As opposed to something from Tales of Phantasia that would take a lot longer.

Generally, unique 32x32 spaces of pixel art can vary from 1$ a piece, to 5$ a piece. This includes sprites and animations. This is because my hourly rate is 20$ per hour, and the style changes how many I can create per hour.

The general rule is, when the dimensions double, the prices quadruple. This is because even tough 64x64 is only twice the resolution of 32x32, they take 4 times as much work.

Average rates for tiles and sprites:

32x32 area, 2-3$
64x64 area, 8-12$
128x128 area, 32-48$
256x256 area, 128-192$
512x512 area, 512$-768$
(Unique tiles)


Tittle screens and portraits take a little extra work, meaning it takes more time, and time is money. 64x64 portrait, 20-40$.

How much should I be looking to spend to make a BYOND game? When you stop referring to BYOND as some type of subculture where poor games are okay, the better off you'll be. Small game projects like RPGS or Zelda type games can be covered by as little as 300$. Of course, this means the amount of content will be minimal or very styled as I already explained.

Projects that are willing to spend at least 150$ will be given free complementary concept art as part of the development process.

BYOND is filled with Hobbyist developers who frankly aren't willing to spend much of their personal means. My advice? Look for public domain art in site such as OpenGameart.org

What next? Check out my Online Portfolio. Then Contact me personally with your project description, and budget size.


  • Skype: Tayoko.a

  • Mobile Phone: (267)-439-4387

  • E-mail: tayokoart@gmail.com

  • AIM IM: ChaosTayoko

  • MSN IM: Chaos_Tayoko@hotmail.com


Want more info? Check out these links.
Pixel Art Freelance: Best Practices & Guidelines
Guidlines and Rates

Posted by Tayoko on Saturday, August 08, 2009 01:47PM / Members say: yea +3, nay -2

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