but they look like those people who drank 17 cups of coffee, have to piss, and need to get somewhere on time with a minute to go......
I provide a fix for this problem in the Deadron library. It has a dd_step_rand() function that provides intelligent randomness, so that mobs seem like they are going somewhere. You can even set how random they are.
locate()
walk()
step()
and
Move()
in the help file(F1)
FIREking