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        <title>Techgamer's site</title>
        <link>http://www.byond.com/members/Techgamer</link>
        <description></description>
        <lastBuildDate>Wed, 22 May 2013 21:10:50 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Steam Greenlight</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=861141</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=861141</guid>
            <pubDate>Tue, 10 Jul 2012 01:59:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=861141#comments</comments>
            
            <description>&lt;a href=&quot;http://steamcommunity.com/greenlight/&quot;&gt;http://steamcommunity.com/greenlight/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
So Valve is adding in a easier way for indie developers to put their games on steam.&lt;br&gt;
&lt;br&gt;
While I love this idea, I just hope it doesn't get bogged down with terrible games that drown out the actual good ones.&lt;br&gt;
&lt;br&gt;</description>
        </item>
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            <title>Non Byond game discussion.</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=790805</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=790805</guid>
            <pubDate>Fri, 01 Jun 2012 18:17:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=790805#comments</comments>
            
            <description>It seems that Byond's stance on using the site forums/features to promote non-DM based projects is unclear.&lt;br&gt;
&lt;br&gt;
I would like one of the Staff/Mods to clarify the rules on this for me, though a link to a preexisting sticky or post would work just as well.</description>
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                <item>
            <title>Byond isn't the only site getting a facelift these days...</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=201214</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=201214</guid>
            <pubDate>Thu, 26 Jan 2012 15:04:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=201214#comments</comments>
            
            <description>&lt;a href=&quot;http://silveraindevelopment.com&quot;&gt;http://silveraindevelopment.com&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
I've finished modifying an e107 theme and I'd like to get people's opinions on it.</description>
        </item>
                <item>
            <title>Alpha server shutdown.</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=199951</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=199951</guid>
            <pubDate>Thu, 26 Jan 2012 04:50:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=199951#comments</comments>
            
            <description>I shut the server down as there was a bug found that deleted a user's windowhandler datum which caused the game to lock up completely from the user's perspective.&lt;br&gt;
&lt;br&gt;
I will try to locate this bug and start working on a tutorial, which will hopefully alleviate the problem with many users logging off after less than 3 minutes.</description>
        </item>
                <item>
            <title>Vault of Heaven V 1.25 Patch notes. Also the server is up!</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=199092</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=199092</guid>
            <pubDate>Thu, 26 Jan 2012 00:04:51 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=199092#comments</comments>
            
            <description>&lt;br&gt;
&lt;a href=&quot;http://silveraindevelopment.com/e107_plugins/forum/forum_viewtopic.php?229&quot;&gt;Current patch notes&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Also the server is up for the next few days barring a major bug/crash.&lt;br&gt;</description>
        </item>
                <item>
            <title>Release a general version of Project Manager?</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=197804</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=197804</guid>
            <pubDate>Wed, 25 Jan 2012 20:12:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=197804#comments</comments>
            
            <description>One of the tools I've been working on recently for my own development team has been a project manager for keeping task of what needs to be done and who is doing what.&lt;br&gt;
&lt;br&gt;
One thing I've been asked is if I'd release a general version for other byond users/teams to use. While I don't have a problem releasing it, I did hardcode in a lot of stuff that I would have to change for a general use Project manager.&lt;br&gt;
&lt;br&gt;
So while it wouldn't be more than a few hours of work, I would rather not bother if nobody is going to use it.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;Screenshot of the current build&lt;/u&gt;&lt;br&gt;
&lt;img src=&quot;http://www.byond.com/members/Techgamer/files/2012-01/Techgamer-0003/resized.png&quot;&gt;</description>
        </item>
                <item>
            <title>Don't use this forum for Vault of Heaven discussion</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=197169</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=197169</guid>
            <pubDate>Wed, 25 Jan 2012 17:35:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=197169#comments</comments>
            
            <description>&lt;a href=&quot;http://silveraindevelopment.com/e107_plugins/forum/forum_viewforum.php?7&quot;&gt;http://silveraindevelopment.com/e107_plugins/forum/ forum_viewforum.php?7&lt;/a&gt; is the main site for Vault of Heaven discussion. I won't be putting updates or answering questions on the hub discussion forums</description>
        </item>
                <item>
            <title>EDGE_PERSPECTIVE?</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=154671</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=154671</guid>
            <pubDate>Sun, 22 Jan 2012 01:32:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=154671#comments</comments>
            
            <description>I set the client perspective in my game to EDGE_PERSPECTIVE, and it works fine for the largest, and biggest map, but on any other map, the camera will go slightly off the map if I head near the edges.&lt;br&gt;
&lt;br&gt;
I just know there is something obvious I am missing.&lt;br&gt;
&lt;br&gt;
Edit: Oh, the obvious thing that I'm missing is that you have to manually set the map bounds.</description>
        </item>
                <item>
            <title>VOH Testing  - Next test tomarrow.</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=122945</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=122945</guid>
            <pubDate>Thu, 19 Jan 2012 03:17:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=122945#comments</comments>
            
            <description>&lt;b&gt;Patch notes (0118 build)&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
- Levelling and Class levelling is in. A quick postmortem screen has been added to see how close your characters are to levelling after the battle and to show what item drops were found.&lt;br&gt;
&lt;br&gt;
- Bolster skill Fixed and changed from 5% strength buff to adding 1/2 of the user's main level as a strength buff for his team for one turn.&lt;br&gt;
&lt;br&gt;
- Extended the forest area by two maps.&lt;br&gt;
&lt;br&gt;
- Fleshed out the forest areas. Not just Grass tiles and path tiles anymore!&lt;br&gt;
&lt;br&gt;
- Fixed Logout bug. People logging out wouldn't be registered by the server, this kept server player counts artificially high and didn't signal when someone logged out.&lt;br&gt;
- - Guess this is still bugged, oh well!&lt;br&gt;
&lt;br&gt;
-Fleshed out the directions a bit. Eventually there will be a full tutorial teaching you what to do.&lt;br&gt;
&lt;br&gt;
-Fixed the bug with the battle song not stopping when the battle stops.&lt;br&gt;
&lt;br&gt;
- Optimized dodge/crit calculation formulas. These get called a lot.&lt;br&gt;
&lt;br&gt;
- Fixed Diagonal movement bug.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Thanks to everyone who tested before and more thanks to those who gave feedback.</description>
        </item>
                <item>
            <title>Doing Testing for Vault of Heaven [Done]</title>
            <link>http://www.byond.com/members/Techgamer?command=view_post&amp;post=122888</link>
            <guid>http://www.byond.com/members/Techgamer?command=view_post&amp;post=122888</guid>
            <pubDate>Mon, 16 Jan 2012 21:21:03 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Techgamer?command=view_comments&amp;post=122888#comments</comments>
            
            <description>I decided to do a bit of testing today since work on VOH has been dragging really badly due to external factors.&lt;br&gt;
&lt;br&gt;
I figured I'd throw up the game for a bit and get people's general reactions and maybe a few bug reports or two.&lt;br&gt;
&lt;br&gt;
There's not that much to do to be honest, besides equipping items and fighting the basic monsters, but I would like to show what's done regardless, even though quite a bit of work I've done isn't really in a testable/showable state yet.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Things that are not bugs or are already on the list to be fixed:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
BGM continuing to play after battle&lt;br&gt;
No EXP/CEXP/AP for beating enemies&lt;br&gt;
No Item drops&lt;br&gt;
Diagonal movement&lt;br&gt;
&lt;br&gt;
Thanks for those of you who paged me bug reports, ima grab something to eat tonight and then get cracking on them tomorrow.&lt;br&gt;
&lt;br&gt;
I'm going to try to throw up the game at least once a week so that those of you interested remain interested!</description>
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