Techgamer

Joined: Aug 06, 06

My demos

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Is this a good idea?

  • Yes 28% (19)
  • No 7% (5)
  • Tech is a noob, please disregard him 64% (43)

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Bit of a snag...

I apologize for not releasing the next build of S&S, I've gotten everything down that I wanted for this build, except an efficient solution to a certain problem is eluding me. The current public build will be the longest online due to the current problem, and me coding the item system so I don't have to redo it later on when I add the various effects in the game.

Anyway, what you [can] look forward to Today or Monday at the latest:

Item system : You have weapons, fighting isn't nearly as tedious now that you are dealing slightly less than twice the damage as before.

Randomized stat system: Items can come in more effective forms (Eg: more attack/defense), can boost stats, and can even produce effects such as dealing fire damage on hit. Randomizations are weapon-specific too, so you'll never see a sharpened hammer or serrated longbow.

A fix to the Full-instance bug

Each enemy has a chance to drop any of their items when you win a map.

A small tweak to the AI to make it slightly smarter.

More designed Maps: The Alpha maps may not be the greatest example of whats in store in the future, but no more flat grasslands!

ACT notification: A small overlay above the current unit's head.

Posted by Techgamer on Sunday, September 27, 2009 01:36AM - 1 comment / Members say: yea +0, nay -0

« S&S Up again tonight + Silverrain forums up. + Build notes · New S&S Build up finally. More development details within. »

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#1 Redbutton:  

Sounds nice, I'll finish up the character concepts when I return home.

Sunday, September 27, 2009 07:48AM

 

 

Cool files for Cool Kids (No, not you)

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