S&S Up again tonight + Silverrain forums up. + Build notes
The Silverrain development team forum has also launched at: http://z6.invisionfree.com/Silverain
The following changes have been made:
- The allotted time to finish your turn has been increased from 20 seconds to a minute
- Slightly updated help file
- Fixed a bug where the movement/attack effects would not be cleaned up after a turn ended by time-out
- Enemy/Ally speed gains fixed.
- Different enemy level options when fighting
Level 1 enemies
Level 5 enemies
Level 10 enemies
Scaling enemies (Their level is your level)
- Moved the chat input/output to a seperate, closable window.
- Fixed a bug that slowed down player unit movement.
- Fixed the maps that didn't have enough Unit starting positions.
- Fixed units being able to attack themselves (Note that Teammates are still fair game)
- Randomized turns of all units with the same TIMER stat, no more having the player's units go first in the case of all units having the same speed.
- Fixed the AI attack doing less damage
- Bound Skip turn to Escape instead of 'D', to make it harder to accidentally skip a turn.
Posted by Techgamer on Wednesday, September 23, 2009 09:14PM
- 1 comment
(link)
/
Keywords:
strategyandsubtlety,
prealpha,
techgamer
(Edited on Wednesday, September 23, 2009 09:25PM)

Login to post a comment.
#1 Leviathanos:
Nice, gotta try it out.
Thursday, September 24, 2009 12:49PM