ID:83170
 
- Items have been implemented at long last.

- You can see, check, equip, and unequip items through the character menu.

- Some items have a chance to have randomized bonuses, from extra defense/attack, to bonus stats, to special effects in battle*

- Until I get the shopmenu interface going, players start with 2 free weapons and a free armor piece.

- A few very minor bugs have been fixed

- Fixed a bug with ranged weapons maxing out at the user's movement.

- Fixed a bug with long range weaponry's range overlay not removing properly




Pre-alpha progress has gone slower than expected, but I'm still holding out hope that I can get this into Beta before year's end. Here's the current Pre-Alpha development schedule:

Pre-alpha(Open)
Engine Build *Complete*
Unit Build *Complete*
Interface Build *Complete*
Item Build *Complete*

Skill Build *Eta 1-2 weeks*
Effect Build *Eta less than a week*
AI Build *Eta 1-2 weeks*

After that, we're in Alpha (Closed, sign up as a tester on the Silverain forums).

As always, I am still looking for staff and testers, so feel free to apply!


I wouldn't mind testing, I s'pose.