Massive integers using C++ and strings in Design Philosophy
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I was sitting in my room without any internet as usual, and thought of a grand idea to create a number system for BYOND limited by only your computer specifications.
So I devised a way to do this using map > and a few functions to read through and interpret the number string. Such a step would allow much larger numbers in BYOND and I was curious as to if this would be of much use in the long run to anybody.
I've already got the positive and unsigned integers working, now just adding support for floats and negative integer values.
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Ima say no, only because I can't think of any situation where I'd need to use numbers that big. The exception to that would be some absurd space currency (someone else's post lol) and even then I'd just keep a second variable for digits past too big.