Is byond inherently limited in amount of players at once? in Design Philosophy
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I was wondering if byond is inherently limited in the amount of players it can support on one server at once. Because I could have the simplest game with like 5 graphics and all you can do is walk around, and if 100+ players get on there it would lag like hell even if the person hosting has a strong computer and a fast connection. Is this some limitation of byond itself? It seems like when you exceed 80-85 players you hit sort of threshold in an otherwise fast and efficient game. And if it is some limit why doesnt the byond programmers somehow extent its capabilities? Because modern online games can support hundreds of hundreds of players at the minimum so why cant byond also? My game commonly has 120+ players which is why I'm particularly interested in this topic.
I just want some more info on this thanks.
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Besides, lag is a two way street - it isn't just how fast your computer can send and receive, but also how fast your player's computer can send and receive.