| Setting up instances is kind of a pain in the ass. I frequently find myself struggling to remember the exact path to a …
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| Hey there. How've you been? Let's face it, BYOND's grown a lot since it was initially envisioned, and with the recent …
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| Mouse macros and client-side wingets have created a situation where passing object references to verbs is now extremely …
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| There's a commonly requested feature to allow disabling pixel_x/y/z/w inheritance. It's often listed as not feasible …
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| When VIS_INHERIT_ID is in play, all mouse actions are processed on the parent. It would be extremely useful to know …
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| Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
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| to go along with view-size for map controls, this property would tell you where the top-left corner of the viewport …
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| inner-size and inner-pos should be added for info controls and tab controls. Combined with on-tab, this could be used …
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| on-blur / on-focus should be added for all elements Now that client-side commands are a whole thing, managing the state …
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| The following params for window elements would really help with positioning window elements on the client: inner-pos: …
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| There is currently no way to get raw values from embedded wingets. This would be useful for storing verb arguments …
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| Winget() allows you to get information from the client about the state of Dream Seeker's interface. Basic usage …
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| As much as I'd like it if you'd leave my wife out of it... We both know you won't.
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| Whiskers on kittens, violent chainsaw noises, whacking things with machetes, brown paper packages tied up with string, …
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| atom.mirror_planes would be an ID-list of numbers, sorted from low to high of plane indexes. Atoms with plane mirroring …
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| Shit. This one took so long to write that it was posted on Monday.
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| Abstract loot generators powered by JSON.
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| The .output command doesn't have a concept of a null message at this time with which to trigger clearing an output …
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| The way that Cross()/Crossed(), Enter()/Entered(), Uncross()/Uncrossed(), Exit()/Exited(), and Bump() are implemented …
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| Accessible. Simple. General.
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| MouseDrop() should be called with a null over_object when outside of a window. This currently isn't the case, and it …
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| Collision testing in DM is painful. I've devised a structure that would be highly customizable, use quite a lot of …
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| We need a way to specify that a movement should be a jump or a slide. Currently, the way to do that is setting the …
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| Once we have a baked in /coord type, vectors are the logical next step for working with them. This would necessitate …
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| In my recent game jam entry, I found myself doing a lot of overrides to New() to allow easy creation of atoms off the …
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| I just finished my Game Jam project, and it got me thinking about how much time I had to spend writing tools to make …
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| A roguelite made in 96 hours for BYONDJam2K23
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