| MouseDrop() should be called with a null over_object when outside of a window. This currently isn't the case, and it …
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| Collision testing in DM is painful. I've devised a structure that would be highly customizable, use quite a lot of …
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| We need a way to specify that a movement should be a jump or a slide. Currently, the way to do that is setting the …
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| Once we have a baked in /coord type, vectors are the logical next step for working with them. This would necessitate …
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| In my recent game jam entry, I found myself doing a lot of overrides to New() to allow easy creation of atoms off the …
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| I just finished my Game Jam project, and it got me thinking about how much time I had to spend writing tools to make …
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| A roguelite made in 96 hours for BYONDJam2K23
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| On the topic of compiler pragmas, BYOND only compiles a source file one time. Any attempt to include the same file a …
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| Currently, window.on-show only fires if a window has been shown/hidden during the lifetime of an application. It …
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| Currently, when you click on a verb in a right click context menu and a verb panel, the client attempts to fill in all …
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| When editing overlays, it's often easier for artists to export DMIs as a sheet. Opening a DMI file in any image editing …
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| It'd be nice to be able to crop and shift every frame of every state of an icon in the DMI editor. I feel like a good …
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| A nice complement to view() would be the ability to check if one atom would be returned form the view() of another …
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| It'd be neat to be able to see the size of the current draggable tool (selection, square, etc) in the icon editor. This …
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| BYONDiscord is growing in functionality. Come check it out!
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| Let's say I've got an animation that I want to run on an object that repeats, but I don't want the animation to start …
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| Let's talk about time for a minute. There are a lot of ways to track things over time, but as far as games are …
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| This request stemmed from a discussion in discord today inspired by Kuro about how resources are loaded on the client …
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| It would be nice to store arbitrary data on mouse params for data that does not persist between different mouse action …
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| It would be nice to be able to store arbitrary data in mouse actions. This would allow information to persist across an …
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| This weekend, I discovered a major problem with implementing mouselib as a library that makes using this library very …
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| Interact with the mouse more easily and more concisely
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| Mouse Actions: In order to keep track of the current state of the mouse, /mouse_action datums have been created. Mouse …
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