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| Currently, a server detects whether it is in pixel/tile movement mode based on whether objects in the world have a …
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| A lot has changed for the better. Let's talk about that.
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| When using the leading colon format to get the default map at runtime, it is useful to know the parent element of a …
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| I would like to be able to call an optional verb whenever the element that has this hook defined gains or loses focus …
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| These interface hooks would be really useful to define at compile-time so that we could call a verb when the UI had …
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| Making things better by making them worse.
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| It'd be really nice if we could mask off parts of atoms and not have the mouse able to interact with them depending on …
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| You aren't lagging. The game runs just fine at 60fps over a network, the answer to what the fuck is wrong with BYOND …
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| currently, animate allows us to create keyframes by supplying new transform or pixel offset values. These will …
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| Now you see me, now you see part of me.
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| A Discord user by the name of OG#7136 is saying he doesn't have access to the support or password recovery systems, and …
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| http://www.byond.com/forum/ post/2459956 See the above bug report for an explanation of the problem. While working with …
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| Currently, the default behavior of turf/Enter() is to determine whether something can enter a turf by first checking if …
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| One of my biggest irritations with MoveLib was that it was a cumbersome, heavy piece of shit library that solved a lot …
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| In my project, I'm capturing gamepad input from axes using macros, and treating the face buttons as regular old …
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| I frequently have 2-3 DMEs open at a time. Dream Maker only remembers the last 8 projects that were in the config file …
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| Sometimes you want to hang on to a reference to something without actually intending to keep that thing from deleting …
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| There is currently no easy way to figure out what gamepad axis was used once a macro has been queued. The following …
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| Format: newpop(pop,Args) Returns: A reference to a new atom or datum as defined in pop. Args: …
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