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        <title>Terra-GX's site</title>
        <link>http://www.byond.com/members/TerraGX</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 22:12:53 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Real Life.....urgh..</title>
            <link>http://www.byond.com/members/TerraGX?command=view_post&amp;post=91901</link>
            <guid>http://www.byond.com/members/TerraGX?command=view_post&amp;post=91901</guid>
            <pubDate>Mon, 22 Feb 2010 07:20:23 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TerraGX?command=view_comments&amp;post=91901#comments</comments>
            
            <description>Due to some recent events in my life I will be stepping away from BYOND and other hobbies for a long time. Most likely permanent. I have given this key to Hakudo231 he is the responsible for the keys DeathCoreV and Terra-GX. I'm sorry some of you were let down by the games I was constructing but I do appreciate getting to know each and every one of you. :D</description>
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            <title>Stat Distribution problem</title>
            <link>http://www.byond.com/members/TerraGX?command=view_post&amp;post=264614</link>
            <guid>http://www.byond.com/members/TerraGX?command=view_post&amp;post=264614</guid>
            <pubDate>Sat, 09 Jan 2010 16:46:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TerraGX?command=view_comments&amp;post=264614#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Total=100&lt;br&gt;stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;t&amp;gt;Strength: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[round(MStrength*100/Total)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;%&amp;quot;&lt;/span&gt;)&lt;br&gt;stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;t&amp;gt;Reiryoku: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[round(MReiatsu*100/Total)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;%&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: Hello whomever is reading this. The problem here is I wish to distribute the Strength and Reiryoku stat. Whatever stat you train most will have a higher percentage. When in game I have it set at a steady 50% (As you can see) When I train my strength. It goes to 51%. If I'm correct the Reiryoku should go to 49% lol. I would appreciate if someone would be able to help. I hope this was stated clearly.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Clicking objects in the grid</title>
            <link>http://www.byond.com/members/TerraGX?command=view_post&amp;post=264587</link>
            <guid>http://www.byond.com/members/TerraGX?command=view_post&amp;post=264587</guid>
            <pubDate>Sun, 20 Dec 2009 14:19:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TerraGX?command=view_comments&amp;post=264587#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        GridBase()&lt;br&gt;            src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/Basechoose/SkinW, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;grid1:1,1&amp;quot;&lt;/span&gt;)&lt;br&gt;            src &amp;lt;&amp;lt; output(&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/Basechoose/SkinB, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;grid1:1,2&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;br&gt;obj/Basechoose&lt;br&gt;    SkinW&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'NHC Base Male.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Skin&amp;quot;&lt;/span&gt;&lt;br&gt;        layer=9999&lt;br&gt;        Click()&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;'select.ogg'&lt;/span&gt;&lt;br&gt;            alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have selected your base icon!&amp;quot;&lt;/span&gt;)&lt;br&gt;    SkinB&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'NHC Base Male Dark.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Skin&amp;quot;&lt;/span&gt;&lt;br&gt;        layer=9999&lt;br&gt;        Click()&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;'select.ogg'&lt;/span&gt;&lt;br&gt;            alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have selected your base icon!&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: The problem here is well first I know I programmed the grid proc very basic but I am only testing. My main problem here is when the object loads up in the grid I cannot activate the action when I click on them. Can anyone tel me why?&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Hmm...is this ripping?</title>
            <link>http://www.byond.com/members/TerraGX?command=view_post&amp;post=258641</link>
            <guid>http://www.byond.com/members/TerraGX?command=view_post&amp;post=258641</guid>
            <pubDate>Mon, 09 Nov 2009 00:48:36 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TerraGX?command=view_comments&amp;post=258641#comments</comments>
            
            <description>I am working on a Naruto Game and I realized I cannot really make most of the stuff without a reference. So I decided to use my emulator and use some of the stuff from Path Of a Ninja as a reference. I used the desk from the academy as well as the same pallette and when I finished the turned out pretty alike but I could tell which one was mines obviously. So I wanted your opinions because I didnt rip it but I also am unsure. So please Comment I'd appreciate it.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://s722.photobucket.com/albums/ww224/Roi923/?action=view&amp;current=Ripping.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i722.photobucket.com/albums/ww224/Roi923/Ripping.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;</description>
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