ID:138872
 
Code:
mob/proc
skintext()
spawn(5)
winset(src,"default.level","text='[level]'")
skintext()


Problem description: On my skin, I have a label reading 0, for their level. When I run the game, this remains 0 on the skin, and does not change with the level. Any Suggestions?

Is the label element named "level" and is the window named "default"? You also need to make sure you call the proc. You should probably use while() instead of calling the proc over and over, for proper looping.
In response to Nadrew (#1)
Yeah, I reassured myself with the file/label name. And I'll try that. I'll keep you posted.