client/DblClick(turf/T) if(key == "The Great Sabin" && istype(T, /turf)) mob.density = 0 //assuming you want to be able to move onto dense objects too mob.Move(T) mob.density = 1
client/DblClick(turf/T) > if(key == "The Great Sabin" && istype(T, /turf)) > mob.density = 0 //assuming you want to be able to move onto dense objects too > mob.Move(T) > mob.density = 1